Results 71 to 80 of about 112,059 (214)
IMPROVING STUDENTS’ VOCABULARY MASTERY USING EXPERIENTIAL LEARNING (A Classroom Action Research on the Sixth Grade of SDN Banaran 01 in the Academic Year of 2009/2010) [PDF]
Ike Anisa. S890306018. IMPROVING STUDENTS’ VOCABULARY MASTERY USING EXPERIENTIAL LEARNING (A Classroom Action Research on the Sixth Grade of SDN Banaran 01 in the Academic Year of 2009/2010). Thesis, Surakarta. English Education
Anisa, Ike
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This research is motivated by the problems faced by students in learning Arabic vocabulary with a distance learning system, namely the lack of students' ability to master vocabulary and the lack of application of appropriate learning strategies in ...
Erta Mahyudin, Dewi Afifah Alihsan
doaj
Vocabulary acquisition software: user preferences and tutorial guidance [PDF]
What should be the role of AI in computer supported vocabulary acquisition? This paper presents a software system to aid the teaching and learning of vocabulary in the light of this question.
Cooley, Roger
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Language Corpora for L2 Vocabulary Learning: Data-Driven Learning Across the Curriculum [PDF]
Empirical Instructed Second Language Acquisition (ISLA) research on L2 vocabulary has shown that Data-Driven Learning (DDL), or teaching and learning languages with the help of corpora (large, structured electronic collections of texts) is beneficial for
Vyatkina, Nina
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Mobile-assisted vocabulary learning in an EAP context [PDF]
There is a strong need for English for academic purposes (EAP) students to expand their knowledge of academic English words. There is also an increasing need for technology to be integrated into EAP teaching.
Son, Jeong-Bae, Park, Sang-Soon
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Existing studies have evidenced that mobile-assisted vocabulary learning, which allows students to create artefacts and engage in productive skills, can help them in vocabulary learning. However, there remains little research and validated approaches for
Yun Wen +5 more
doaj +1 more source
TEACHING VOCABULARY BY USING GAMES AND PICTURES TO THE 3RD GRADE STUDENTS OF SDN MANGKUBUMEN WETAN NO. 63 SURAKARTA [PDF]
This final project is written based on job training, which has been done by the writer on February, 6th 2008 in SDN Mangkubumen Wetan NO. 63 Surakarta for a month.
Pradipta, Made Prasta Yostitia
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This study explores the impact of collaborative game-based learning (GBL) and digital integration on vocabulary acquisition among English as a Foreign Language (EFL) learners.
Claudya Septriana Sitohang +1 more
doaj +1 more source
Incidental vocabulary learning from watching audiovisual input [PDF]
During the past decade, we have seen a growing number of studies on second language incidental vocabulary learning through audiovisual (AV) input. So far, however, a discussion of how incidental vocabulary learning has been operationalized in the context
Montero Perez, MaribelLW068020034699090000-0002-0868-588X8c50d483-d442-11ea-ac2c-88435f65cd95 +4 more
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English vocabulary input in the tertiary classroom in China [PDF]
This study investigates the intensity of English vocabulary input available to non-English major university students in the Chinese classroom. It sets out to explore the lexical environment in China by addressing five core questions: 1.
Tang, Eunice
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