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Conversation Barriers and Strategies Used by People With Parkinson's and Their Partners to Support Conversation. [PDF]
Thilakaratne R +3 more
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Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems, 2021
The use of digital technologies has contributed to improve the quality of life in the human aging process in several aspects. However, most of these technologies are not designed for the elderly audience, which makes the user experience (UX) difficult. In smartphones, low acceptance is related, among other factors, to physical and cognitive limitations
Carla Tubin +2 more
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The use of digital technologies has contributed to improve the quality of life in the human aging process in several aspects. However, most of these technologies are not designed for the elderly audience, which makes the user experience (UX) difficult. In smartphones, low acceptance is related, among other factors, to physical and cognitive limitations
Carla Tubin +2 more
openaire +1 more source
Proceedings of the 18th ACM conference on Innovation and technology in computer science education, 2013
Multi-channel access to information has gained interest in the past years. Yet, the usage of alternative modes of interaction has not been extended into mainstream e-learning systems. This paper illustrates how the elements of a multi-channel learning framework can be identified and used in practice to enable complementary aural access to visual-only ...
MPuerto Paule-Ruiz +3 more
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Multi-channel access to information has gained interest in the past years. Yet, the usage of alternative modes of interaction has not been extended into mainstream e-learning systems. This paper illustrates how the elements of a multi-channel learning framework can be identified and used in practice to enable complementary aural access to visual-only ...
MPuerto Paule-Ruiz +3 more
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2019 IEEE 10th Annual Ubiquitous Computing, Electronics & Mobile Communication Conference (UEMCON), 2019
Computer games are being controlled by joysticks or the keys of the computer keyboard, especially the four arrow keys, or the WASD, or both, and other keys of the keyboard. In this research paper we describe a new algorithm that replaces control with joystick or the arrow keys with voice commands.
J. P. Piotrowski +4 more
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Computer games are being controlled by joysticks or the keys of the computer keyboard, especially the four arrow keys, or the WASD, or both, and other keys of the keyboard. In this research paper we describe a new algorithm that replaces control with joystick or the arrow keys with voice commands.
J. P. Piotrowski +4 more
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Proceedings of the XIX International Conference on Human Computer Interaction, 2018
The goal of this study is to perform an analysis of natural language models of interaction, associated to 3 types of input devices with a microphone, a hands-free device, a mobile app and a remote control, in order to identify the most suited to be adopted in a conversational voice solution for interactive television in Portuguese.
Jorge Abreu +5 more
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The goal of this study is to perform an analysis of natural language models of interaction, associated to 3 types of input devices with a microphone, a hands-free device, a mobile app and a remote control, in order to identify the most suited to be adopted in a conversational voice solution for interactive television in Portuguese.
Jorge Abreu +5 more
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Interactive Voice Technology Applications
AT&T Technical Journal, 1990Voice, data, and video information can be delivered to our homes or businesses using today's technology. But the U.S. market for multimedia information services is in its infancy, and interactive-voice services are merely the first step on the evolutionary path.
David R. Fischell +2 more
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Voice in marketing interactions
2021[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT REQUEST OF AUTHOR.] Voice is an intrinsic feature of marketing interactions that varies among individual agents, across encounters, and throughout interactions. Despite the prevalence of voice in marketing interactions and its importance as a communicative tool, it remains one of the least studied ...
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Weaknesses of Voice Interaction
2008 Fourth International Conference on Networked Computing and Advanced Information Management, 2008Voice provides us with a very natural way of interacting with both men and tools. When we design voice-based interactive systems, however, there are several built-in weak points in it that we should consider. This paper addresses such weaknesses as linearity, locality, privacy intrusion and inferiority complex, based on a case study conducted ...
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