Results 251 to 260 of about 92,080 (309)
Eye-movement signatures of syntactic development: real-time mapping of passive sentence comprehension in children aged 6-10. [PDF]
Kruchinina OV +4 more
europepmc +1 more source
Synthetic relationships with Social Pedagogical Agents in education: a scoping literature review. [PDF]
Nouwen S +3 more
europepmc +1 more source
When artificial intelligence speaks: psychologically adverse effects of the shift from text- to voice-based chatbots. [PDF]
Augustin M, Østergaard SD.
europepmc +1 more source
Hearing one's own voice enhances explicit agency retrospectively, whereas implicit agency relies on sensorimotor comparison. [PDF]
Ohata R, Uehigashi Y, Imamizu H.
europepmc +1 more source
AI as a reflective partner in EFL speaking: a qualitative study informed by cyborg psychology. [PDF]
Aldamen H +3 more
europepmc +1 more source
Evaluating Voice Interaction Pipelines at the Edge
With the recent releases of Alexa Voice Services and Google Home, voice-driven interactive computing is quickly become commonplace. Voice interactive applications incorporate multiple components including complex speech recognition and translation algorithms, natural language understanding and generation capabilities, as well as custom compute ...
Sridhar, Smruthi, Tolentino, Matthew
openaire +3 more sources
Word Play: A History of Voice Interaction in Digital Games [PDF]
The use of voice interaction in digital games has a long and varied history of experimentation but has never achieved sustained, widespread success. In this article, we review the history of voice interaction in digital games from a media archaeology ...
Fraser Allison +2 more
exaly +2 more sources
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2019 IEEE 10th Annual Ubiquitous Computing, Electronics & Mobile Communication Conference (UEMCON), 2019
Computer games are being controlled by joysticks or the keys of the computer keyboard, especially the four arrow keys, or the WASD, or both, and other keys of the keyboard. In this research paper we describe a new algorithm that replaces control with joystick or the arrow keys with voice commands.
J. P. Piotrowski +4 more
openaire +1 more source
Computer games are being controlled by joysticks or the keys of the computer keyboard, especially the four arrow keys, or the WASD, or both, and other keys of the keyboard. In this research paper we describe a new algorithm that replaces control with joystick or the arrow keys with voice commands.
J. P. Piotrowski +4 more
openaire +1 more source

