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Emersive VR: An expanded immersive VR practice

Virtual Creativity, 2021
Creating an immersive isolated virtual environment is the canon in the current mainstream virtual reality (VR) practice and design. Audiences are usually situated in a singular and complete form of space in VR to receive the fully immersive experience. Nevertheless, in this article, I propose a different way of thinking about the practice and design of
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Vintage VR

ACM SIGGRAPH 2016 Posters, 2016
Hundreds of thousands of stereoscopic view cards (stereoviews) produced in the late 1800s and early 1900s are being digitized in collections and museums worldwide. However, viewing this important part of media technology history requires dedicated stereoscopes or difficult eye exercises. With the recent spread of Consumer VR, a fresh way to view, study,
Adam Schuster, Anas Salah Eddin
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VR-Rides: Interactive VR Games for Health

2016
VR Rides is a virtual reality game that aims to engage older adults in physical and cognitive exercise to reduce their risk of developing dementia. The experience combines a recumbent tricycle, real-world imagery (sourced from Google Streetview), an Oculus Rift headset and a Microsoft Kinect camera, such that the player can navigate real locations in a
Kiran Ijaz   +3 more
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Room VR

SIGGRAPH Asia 2017 Posters, 2017
Along with the growth of technology, virtual reality has been reaching the unlimited point of artificial experience. Nowadays, besides gaming, movies and shopping, education, healthcare and medical therapy is getting benefit from Virtual Reality (VR) technology.
Vy Dang Ha Thanh   +2 more
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Anim VR

ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality, 2018
AnimVR allows users to animate, integrate and share animated assets in Virtual Reality, revolutionizing traditional 3D content production. In AnimVR we leverage the possibilities of VR to enhance the CG Animation pipeline both by translating traditional animation workflows to VR as well as by exploring new ways to tell stories.
Dario Seyb   +3 more
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Digital Dance Studio VR (DDS-VR)

ACM SIGGRAPH 2023 Immersive Pavilion, 2023
Alexander Whitley   +2 more
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SANAL GERÇEKLİK - VR

2017
İletişim insanın uzantısıdır. İnsanın çevresiyle olan ilişkilerin temelinde iletişim bulunmaktadır. İletişim sürecinde önemli bir bileşen olan kanal-medya günümüzün toplumsal biçimini değiştirme gücüne sahiptir. McLuhan'ın global köy söyleminden teknolojik bir köy biçimine doğru yönelen insan, yeni medyanın kuşatması altında üretilen içeriği tüketmeye ...
YENĞİN, DENİZ, BAYRAK, TAMER
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ProjectVerse: Making VR Research Visible in VR

In the field of Virtual Reality (VR) research, accessibility and effective understanding of applications and findings are significant challenges. Traditional academic publications are limited in conveying actual impressions that take place in VR. ProjectVerse addresses this by providing a browser-based VR platform utilizing WebXR technology to host and
Lautenbach, Tom   +2 more
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Coral VR

ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality, 2018
Coral is an interactive fractal explorer. Dive into the procedural art piece to enjoy the power and beauty of mathematics visualized in virtual reality. It was initially a passion project at Framestore that is now in public beta.
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Challenges Towards VR Technology: VR Architecture Optimization

2023 13th International Conference on Dependable Systems, Services and Technologies (DESSERT), 2023
Sergii Lysenko, Artem Kachur
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