Results 21 to 30 of about 959,668 (279)
Il corpo e il testo: il corpo nella realtà aumentata
È convinzione diffusa che la realtà aumentata e la realtà virtuale abbiano trovato nel campo dell’educazione un’area in cui dispiegare compiutamente il proprio potenziale.
pio alfredo Di Tore, Giovanni Arduini
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Virtual reality: Theoretical basis, practical applications [PDF]
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms by which many new experiences can be made available.
Barker, Philip
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A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games [PDF]
Recent work introduced the notion of ‘emotional challenge’promising for understanding more unique and diverse player experiences (PX). Although emotional challenge has immediately attracted HCI researchers’ attention, the concept has
Chen, H. +5 more
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IntroductionCancer patients are at risk for serious complications in case of SARS-CoV-2 infection. In these patients SARS-CoV-2 vaccination is strongly recommended, with the preferential use of mRNA vaccines.
Chiara Piubelli +13 more
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I Am The Passenger: How Visual Motion Cues Can Influence Sickness For In-Car VR [PDF]
This paper explores the use of VR Head Mounted Displays (HMDs) in-car and in-motion for the first time. Immersive HMDs are becoming everyday consumer items and, as they offer new possibilities for entertainment and productivity, people will want to ...
Brewster, Stephen A. +2 more
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Ultra-high-performance concrete commonly known as UHPC is rising curiosity among structural engineers all over. Though early research on this material dates back to a couple of decades, some initial knowledge about this material, its behavior, and its ...
Srimaruthi Jonnalagadda, Srinivas Chava
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Evaluating degree of amenity in train cabin lighting and color using NIRS
Interior design of train cabins play an important role in providing comfortable transportation, since visual stimuli have major psychological impact on passengers.
Michiko TANAKA +5 more
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In virtual reality (VR) systems, a problem is the accurate reproduction of the user’s body in a virtual environment using inverse kinematics because existing motion capture systems have a number of drawbacks, and minimizing the number of key tracking ...
Artem Obukhov +3 more
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Virtual Reality as a tool for modern child development [PDF]
Background. Virtual reality (VR) is becoming more and more widespread in various spheres of human life – in science, education, industry, and leisure. In particular, children are increasingly using VR.
Artem I. Kovalev, Yulia A. Starostina
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Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain [PDF]
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a ...
Ajoy +12 more
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