Cyber bullying prevention: intervention in Taiwan. [PDF]
Lee MS, Zi-Pei W, Svanström L, Dalal K.
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Research to classrooms: a co-designed curriculum brings All of Us data to secondary schools. [PDF]
Stark LA +13 more
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Design and evaluation of a gamified mobile application for teaching cardiac rhythm interpretation to nursing students: a quasi-experimental pre-post study. [PDF]
Aalaei S +4 more
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Using Zebrafish to Bring Hands-On Laboratory Experiences to Urban Classrooms. [PDF]
Wilk R, Ali N, England SJ, Lewis KE.
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Benefits, Satisfaction and Limitations Derived from the Performance of Intergenerational Virtual Activities: Data from a General Population Spanish Survey. [PDF]
Canedo-García A +2 more
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Mapping the Landscape: A Systematic Review of Technology Trends in Medical Education and Competency Development. [PDF]
Toofaninejad E +6 more
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Towards a Sustainable Local Development of Instructional Material: An Impact Assessment of Locally Produced Videos on EFL Learners' Skills and Individual Difference Factors. [PDF]
Lasekan O, Godoy M.
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Academic Games as a Form of Increasing Student Engagement in Remote Teaching. [PDF]
Dorfner N, Zakerzadeh R.
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The webquest as a pedagogic experiment
By using the Webquest, the students obtain new knowledge by means of the reading, the observation, the analysis, and the criticism of the information -previously selected by the teacher-, as well as by means of the real phenomena involved in the development of the activity. This validates the hypothesis which sees the students and the teacher as active
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