Licensed merchandise is a key strategy for managing and leveraging one’s intellectual property (IP) assets. However, existing research offers a limited understanding of licensed merchandise in narrative entertainment, where consumer perceptions are ...
Seungyeon Ha, Seongcheol Kim
doaj +1 more source
[Development and Effectiveness Evaluation of School-based Program Combined School Meal and Nutrition Education]. [PDF]
Son K +7 more
europepmc +1 more source
The Relationship between Smartphone Use Motives, Social Capital, Digital Literacy, and Life Satisfaction in Elderly Koreans. [PDF]
Lee JH, Bae SM.
europepmc +1 more source
Enhancing Quality Control in Web-based Participatory Augmented Reality Business Card Information System Design. [PDF]
Kim Y, Byun YC.
europepmc +1 more source
The Effect of Smartphone App-Use Patterns on the Performance of Professional Golfers. [PDF]
Lee JW, Nam JJ, Kang KD, Han DH.
europepmc +1 more source
Using Intervention Mapping to Develop a Media Literacy-Based Smoking Prevention Program for Female Adolescents. [PDF]
Kim S.
europepmc +1 more source
Smartphone Use Patterns of Smartphone-dependent Children. [PDF]
Park JH.
europepmc +1 more source
The Current Status of the Webtoon Industry and Implications for Global Expansion
Park JH.
europepmc +1 more source
The Impact of Webtoon Context, Advertisement Types and Location on the Advertising Effect in Webtoon
null SeungYeob Yu, null eunhee Kim
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