Results 91 to 100 of about 19,745 (217)
How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing. [PDF]
Mandryk RL +3 more
europepmc +1 more source
Why do gamers buy 'virtual assets'? An insight in to the psychology behind purchase behaviour [PDF]
The present study investigated the phenomenon of buying 'virtual assets' for game avatars. Virtual Assets are items that are bought with real-world money for an avatar in-game.
Cleghorn, J, Griffiths, MD
core
Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K +2 more
core
World of warcraft como prática de lazer: sociabilidade e conflito “em jogo” no ciberespaço.
World of Warcraft é um jogo digital bastante conhecido e jogado no mundo todo. No mundo virtual do jogo, milhares de pessoas conectadas à internet se reúnem para interagir, se relacionar e compartilhar a experiência de jogar. Este texto é uma síntese dos
Fernando Renato Cavichiolli +1 more
doaj
Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying [PDF]
This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions.
Bergström, Karl +2 more
core +1 more source
The relationship between social media use, social media types, and job performance amongst faculty in Kenya private universities. [PDF]
Ndung'u J, Vertinsky I, Onyango J.
europepmc +1 more source
Esse artigo tem como objetivo comparar as plataformas Second Life (SL) e World of Warcraft (WoW) a partir de experiências de pesquisa etnográfica empreendidas pelos pesquisadores membros do Núcleo de Estudos Sobre Emoções e Realidades Digitais (NEERD ...
Débora Krischke Leitão +2 more
doaj
Virtual currencies: different schemes and research opportunities. [PDF]
Scheidegger G, Raghubir P.
europepmc +1 more source
TiFi: Taxonomy Induction for Fictional Domains [Extended version]
Taxonomies are important building blocks of structured knowledge bases, and their construction from text sources and Wikipedia has received much attention.
Chu, C., Razniewski, S., Weikum, G.
core

