Results 91 to 100 of about 19,745 (217)

Why do gamers buy 'virtual assets'? An insight in to the psychology behind purchase behaviour [PDF]

open access: yes, 2015
The present study investigated the phenomenon of buying 'virtual assets' for game avatars. Virtual Assets are items that are bought with real-world money for an avatar in-game.
Cleghorn, J, Griffiths, MD
core  

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +2 more
core  

World of warcraft como prática de lazer: sociabilidade e conflito “em jogo” no ciberespaço.

open access: yesMovimento, 2014
World of Warcraft é um jogo digital bastante conhecido e jogado no mundo todo. No mundo virtual do jogo, milhares de pessoas conectadas à internet se reúnem para interagir, se relacionar e compartilhar a experiência de jogar. Este texto é uma síntese dos
Fernando Renato Cavichiolli   +1 more
doaj  

Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying [PDF]

open access: yes, 2010
This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions.
Bergström, Karl   +2 more
core   +1 more source

Jogos online e mundos virtuais: um olhar comparativo entre World of Warcraft e Second Life / Online games and virtual worlds: a comparative approach between World of Warcraft and Second Life

open access: yesVivência, 2015
Esse artigo tem como objetivo comparar as plataformas Second Life (SL) e World of Warcraft (WoW) a partir de experiências de pesquisa etnográfica empreendidas pelos pesquisadores membros do Núcleo de Estudos Sobre Emoções e Realidades Digitais (NEERD ...
Débora Krischke Leitão   +2 more
doaj  

TiFi: Taxonomy Induction for Fictional Domains [Extended version]

open access: yes, 2019
Taxonomies are important building blocks of structured knowledge bases, and their construction from text sources and Wikipedia has received much attention.
Chu, C., Razniewski, S., Weikum, G.
core  

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