Grieving in virtual worlds: emotional processes and generational differences in avatar-based memorials on VRChat. [PDF]
Fu M, Xiao H, Ruan H, Lin Y, Dong X.
europepmc +1 more source
Reciprocity and status in a virtual field experiment [PDF]
This article reports on a field study that has been conducted in the online computer game World of Warcraft. In a basic labor situation a principal gives an upfront wage to an agent (who is unaware that he is participating in an experiment) and asks him ...
Andreas Nicklisch, Tobias Salz
core
Gaming disorder in the ICD-11: the state of the game. [PDF]
Musetti A +3 more
europepmc +1 more source
Women expert gamers: portrait of an understudied population. [PDF]
Hébert-Ratté R +3 more
europepmc +1 more source
Enhanced Object Detection Algorithms in Complex Environments via Improved CycleGAN Data Augmentation and AS-YOLO Framework. [PDF]
Li Z, Wang Y, Meng L, Chu W, Yang G.
europepmc +1 more source
Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ). [PDF]
Dowran B, Forouzesh Yekta F, Aghaie E.
europepmc +1 more source
Exploring the multifaceted learning benefits of video gaming among female university students in Saudi Arabia. [PDF]
Alwhaibi RM +7 more
europepmc +1 more source
Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review. [PDF]
Raith L +9 more
europepmc +1 more source

