Results 201 to 210 of about 19,745 (217)
Some of the next articles are maybe not open access.

Warcrafting myth A transmedial study of mythemes in World of Warcraft

The video game World of Warcraft has been active, as of 2024, for 20 years. During that time, it has expanded into novels, comics, animated shorts, and YouTube-videos. The aim of this paper is to study the use of mythic elements across three mediums: the video game, three novels and five YouTube-videos. The focus is on the inspiration behind the mythic
openaire   +1 more source

Game Identity-Based Motivations of Playing World of Warcraft and Their Psychological Outcomes

Cyberpsychology, Behavior, and Social Networking, 2018
Patricia L Obst   +2 more
exaly  

The world of robot warcraft

New Scientist, 2009
openaire   +1 more source

Fighting heroic hegemony with ennui: The remarkable everyday in World of Warcraft

Journal of Gaming and Virtual Worlds, 2015
Dibyadyuti Roy
exaly  

The corporeal-locomotive craftsman: Gaming in World of Warcraft

Journal of Gaming and Virtual Worlds, 2011
Rikke Toft Nørgård
exaly  

Race-Based Fantasy Realm

Games and Culture, 2012
exaly  

Home - About - Disclaimer - Privacy