Results 161 to 170 of about 915,787 (243)

UrbanClipAtlas: A Visual Analytics Framework for Event and Scene Retrieval in Urban Videos

open access: yesComputer Graphics Forum, EarlyView.
Abstract Extracting actionable insights from long‐duration urban videos is often labor‐intensive: analysts must manually sift through raw footage to pinpoint target events or uncover broader behavioral trends. In this work, we present UrbanClipAtlas, a visual analytics system for exploring long urban videos recorded at street intersections ...
Joel Perca   +5 more
wiley   +1 more source

Three-Dimensional Changes in Natural Head Position After Bimaxillary Orthognathic Surgery: A Laser-Based Facial Scan Superimposition Study in Skeletal Class II and Class III Patients. [PDF]

open access: yesJ Clin Med
Abbate V   +11 more
europepmc   +1 more source

FaceIt: Real‐Time On‐Device Identity‐Preserving Portrait Animation

open access: yesComputer Graphics Forum, EarlyView.
A real‐time, on‐device algorithm for animating a single portrait image using detailed facial expressions and motions from a driving video achieving visual quality that can outperform even techniques with significantly higher computational overhead. Abstract Recently, significant progress has been made in generating expressive and temporally coherent ...
M. Dvorožňák   +7 more
wiley   +1 more source

F3AMD: Fast FiLM‐Conditioned Fourier Autoregressive Motion Diffusion

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in generative motion synthesis have enabled realtime autoregressive generation of diverse and realistic character animations conditioned on user inputs, as demonstrated by models such as the Conditional Autoregressive Motion Diffusion Model (CAMDM).
Calvin Z. Qiao   +5 more
wiley   +1 more source

StayStill: a large‐scale 3D idle animation dataset

open access: yesComputer Graphics Forum, EarlyView.
Abstract Idle animations are essential for virtual characters, as they convey realistic behaviour during inactive states. While automatic animation generation has been widely studied, limited attention has been given to idle motion due to the absence of dedicated training datasets.
Eneko Atxa Landa   +3 more
wiley   +1 more source

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