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FINITE APPROXIMATION OF NONCOOPERATIVE 2-PERSON GAMES PLAYED IN STAIRCASE-FUNCTION CONTINUOUS SPACES

open access: diamondKPI Science News, 2022
V. Romanuke Finite approximation of noncooperative 2-person games played in staircase-function continuous spaces Background. There is a known method of approximating continuous noncooperative 2-person games, wherein an approximate solution (an ...
Vadim Romanuke
doaj   +7 more sources

Narcissistic and dependent traits and behavior in four archetypal 2-person, 2-choice games [PDF]

open access: goldFrontiers in Psychiatry
IntroductionThe characteristic behaviors we use to define personality pathology arise from specific interpersonal interactions. In an effort to create a laboratory-based context in which behavior might be expected to be influenced by particular ...
Lawrence Ian Reed   +4 more
doaj   +4 more sources

Pareto-efficient strategies in 2-person games in staircase-function continuous and finite spaces

open access: diamondDecision Making: Applications in Management and Engineering, 2022
A tractable method of solving noncooperative 2-person games in which strategies are staircase functions is suggested. The solution is meant to be Pareto-efficient. The method considers any 2-person staircase-function game as a succession of 2-person games in which strategies are constants.
Vadim Romanuke
openaire   +3 more sources

Developing mHealth IT for Older Adult Medication Safety: Remote Participatory Co-Design Using the RAPID Method

open access: yesJMIR Human Factors
BackgroundParticipatory co-design is a design approach that involves end users in intervention design and its use in health care applications has become widespread.
Jordan R Hill   +6 more
doaj   +2 more sources

Competitiveness versus cooperativeness linked to leisure activities in young university students in Spain [PDF]

open access: yesBMC Psychology
Leisure activities promote people interaction, improving relationships. Young people live in a process of psychological and physiological development, and competitiveness and cooperativeness, two elements of analysis in social relations, are important ...
María del Mar García-Galán   +3 more
doaj   +2 more sources

Effect of a Digital Health Physical Activity Program Integrating Gamification for Obesity Management in Comparison With Usual Care: Randomized Controlled Trial With an Ideographic Approach

open access: yesJournal of Medical Internet Research
BackgroundDigital health interventions and gamification hold promise for managing chronic diseases, but evidence comparing their efficacy, long-term effectiveness, and cost-efficiency with those of usual care is limited. Moreover, there is a growing need
Alexandre Mazéas   +5 more
doaj   +2 more sources

A hierarchy of mindreading strategies in joint action participation [PDF]

open access: yesJudgment and Decision Making, 2021
This paper introduces the Hierarchical Mindreading Model (HMM), a new model of mindreading in two-person, mixed-motive games such as the Prisoners' Dilemma.
Todd Larson Landes   +2 more
doaj   +3 more sources

The effect of Stickygym games on motor development of children during Covid-19 lockdown [PDF]

open access: yesSport Sciences and Health Research, 2021
Background: Children's motor skills are inversely related to sedentary screen time. COVID-19-lockdown during the pandemic has caused a further increasing on screening time.Aim: The current research aims at investigating the impact of Stickygym games on ...
Amin Gholami, Malihe Naeimikia
doaj   +1 more source

Using Alcohol and Sleep Sensors to Understand Blackout Risk in Young Adults’ Natural Settings (The Lights Out Study): Protocol for an Intensive Longitudinal Pilot Study

open access: yesJMIR Research Protocols
BackgroundAlcohol-induced blackouts (AIBs) are a serious consequence of alcohol use that are strongly associated with experiencing excess alcohol−related harms. AIBs are common and recurrent among young adults who drink. The risk factors for AIBs include
Veronica L Richards   +6 more
doaj   +2 more sources

From Bored Games to Board Games: Implementation and Outcomes of an Interactive Group Project in the Virtual Ecology Classroom

open access: yesJournal of Microbiology & Biology Education, 2021
When the COVID-19 pandemic upended in-class instruction across higher education in spring 2020, assessments needed to be quickly modified for the virtual classroom.
Ashley Heim, Emily Holt
doaj   +1 more source

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