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FINITE APPROXIMATION OF NONCOOPERATIVE 2-PERSON GAMES PLAYED IN STAIRCASE-FUNCTION CONTINUOUS SPACES
V. Romanuke Finite approximation of noncooperative 2-person games played in staircase-function continuous spaces Background. There is a known method of approximating continuous noncooperative 2-person games, wherein an approximate solution (an ...
Vadim Romanuke
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Narcissistic and dependent traits and behavior in four archetypal 2-person, 2-choice games [PDF]
IntroductionThe characteristic behaviors we use to define personality pathology arise from specific interpersonal interactions. In an effort to create a laboratory-based context in which behavior might be expected to be influenced by particular ...
Lawrence Ian Reed +4 more
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Pareto-efficient strategies in 2-person games in staircase-function continuous and finite spaces
A tractable method of solving noncooperative 2-person games in which strategies are staircase functions is suggested. The solution is meant to be Pareto-efficient. The method considers any 2-person staircase-function game as a succession of 2-person games in which strategies are constants.
Vadim Romanuke
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BackgroundParticipatory co-design is a design approach that involves end users in intervention design and its use in health care applications has become widespread.
Jordan R Hill +6 more
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Competitiveness versus cooperativeness linked to leisure activities in young university students in Spain [PDF]
Leisure activities promote people interaction, improving relationships. Young people live in a process of psychological and physiological development, and competitiveness and cooperativeness, two elements of analysis in social relations, are important ...
María del Mar García-Galán +3 more
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BackgroundDigital health interventions and gamification hold promise for managing chronic diseases, but evidence comparing their efficacy, long-term effectiveness, and cost-efficiency with those of usual care is limited. Moreover, there is a growing need
Alexandre Mazéas +5 more
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A hierarchy of mindreading strategies in joint action participation [PDF]
This paper introduces the Hierarchical Mindreading Model (HMM), a new model of mindreading in two-person, mixed-motive games such as the Prisoners' Dilemma.
Todd Larson Landes +2 more
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The effect of Stickygym games on motor development of children during Covid-19 lockdown [PDF]
Background: Children's motor skills are inversely related to sedentary screen time. COVID-19-lockdown during the pandemic has caused a further increasing on screening time.Aim: The current research aims at investigating the impact of Stickygym games on ...
Amin Gholami, Malihe Naeimikia
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BackgroundAlcohol-induced blackouts (AIBs) are a serious consequence of alcohol use that are strongly associated with experiencing excess alcohol−related harms. AIBs are common and recurrent among young adults who drink. The risk factors for AIBs include
Veronica L Richards +6 more
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When the COVID-19 pandemic upended in-class instruction across higher education in spring 2020, assessments needed to be quickly modified for the virtual classroom.
Ashley Heim, Emily Holt
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