Results 21 to 30 of about 990,944 (268)

Potential influence of decision time on punishment behavior and its evaluation

open access: yesFrontiers in Psychology, 2022
Previous studies on whether punishers are rewarded by reputational gains have yielded conflicting results. Some studies have argued that punitive behaviors potentially result in a positive evaluation, while others have found the opposite. This study aims
Kaede Maeda   +2 more
doaj   +1 more source

A Computational Method for Solving $N$-Person Game

open access: yesИзвестия Иркутского государственного университета: Серия "Математика", 2017
The nonzero sum $n$-person game has been considered. It is well known that the game can be reduced to a global optimization problem [5; 7; 14]. By extending Mills’ result [5], we derive global optimality conditions for a Nash equilibrium.
R. Enkhbat   +4 more
doaj   +1 more source

Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment

open access: yesEAI Endorsed Transactions on Creative Technologies, 2018
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl   +2 more
doaj   +1 more source

Combined Games with Randomly Delayed Beginnings

open access: yesMathematics, 2021
This paper presents two-person games involving optimal stopping. As far as we are aware, the type of problems we study are new. We confine our interest to such games in discrete time. Two players are to chose, with randomised choice-priority, between two
F. Thomas Bruss
doaj   +1 more source

Measuring the impact of game controllers on player experience in FPS games [PDF]

open access: yes, 2011
An increasing amount of games is released on multiple platforms, and game designers face the challenge of integrating different interaction paradigms for console and PC users while keeping the core mechanics of a game.
Gerling, Kathrin   +2 more
core   +3 more sources

Nash equilibria sets in mixed extension of 2x2x2 games [PDF]

open access: yesComputer Science Journal of Moldova, 2005
We describe the Nash equilibria set as an intersection of graphs of players' best responses. The problem of Nash equilibria set construction for three-person extended 2 2 2 games is studied.
Valeriu Ungureanu, Ana Botnari
doaj  

Games and AI: Paths, Challenges, Critique

open access: yesEludamos, 2020
In 2006, the first-person shooter F.E.A.R. makes headlines in the gaming world. One feature in particular attracts much attention: the non-playable characters seem to behave intelligently to a degree yet unseen in computer games.
Mathias Fuchs, Andreas Sudmann
doaj   +1 more source

Information Literacy Through Digital Games

open access: yesPartnership: The Canadian Journal of Library and Information Practice and Research, 2008
The video is available by cutting and pasting mms://media.lib.uoguelph.ca/partnership/DGBLILPartnership.wmv into Windows Media Player. Please contact the section editor if you experience any difficulties or have any questions about proceeding with ...
Jerremie Clyde, Chris Thomas
doaj   +1 more source

A subjective study of the presence experience phenomenon [PDF]

open access: yesНациональный психологический журнал, 2018
Background. Presence phenomenon is aт important component of human interaction using virtual reality. Virtual reality is used actively in such spheres as Education, Research, Psychotherapy, Surgery, Entertainment and Games.
Nataliya V. Averbukh
doaj   +1 more source

Behavioral Intention Promotes Generalized Reciprocity: Evidence From the Dictator Game

open access: yesFrontiers in Psychology, 2020
Generalized reciprocity is the phenomenon that individuals treat others in the same way that others treated them in the past. Besides the behavioral outcomes, whether intention information also manipulates generalized reciprocal behavior remains unclear.
Zhongqiang Sun   +7 more
doaj   +1 more source

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