Results 11 to 20 of about 3,037 (213)
SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting
Three-dimensional Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications. However, current methods require highly controlled environments–no moving people or wind-blown elements, and consistent lighting–to meet the interview consistency ...
Andrea Tagliasacchi
exaly +3 more sources
Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation [PDF]
The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models.
M. Chen +7 more
doaj +1 more source
Evaluating 3D Gaussian Splatting for Urban Scene Reconstruction [PDF]
Accurate, detailed and efficient 3D reconstructions of large-scale urban environments are essential for applications such as autonomous driving, urban planning and digital twin construction.
Z. Yan +4 more
doaj +1 more source
Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface splatting which directly renders ...
Gross, Markus +3 more
core +1 more source
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering [PDF]
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of complex point models with high quality, anisotropic texture filtering.
Pfister, Hanspeter +2 more
core +1 more source
HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2 [PDF]
In the fields of photogrammetry, computer vision and computer graphics, the task of neural 3D scene reconstruction has led to the exploration of various techniques.
M. Jäger +5 more
doaj +1 more source
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter, combining a reconstruction kernel with a low-pass filter.
Gross, Markus +3 more
core +1 more source
Lattice-Based High-Dimensional Gaussian Filtering and the Permutohedral Lattice [PDF]
High-dimensional Gaussian filtering is a popular technique in image processing, geometry processing and computer graphics for smoothing data while preserving important features.
Adams, Andrew +2 more
core +1 more source
Frequency Analysis of Gradient Estimators in Volume Rendering [PDF]
Gradient information is used in volume rendering to classify and color samples along a ray. In this paper, we present an analysis of the theoretically ideal gradient estimator and compare it to some commonly used gradient estimators.
Bentum, Mark J. +2 more
core +4 more sources
3D Gaussian Splatting for Enhanced Documentation of Cultural Artifacts [PDF]
3D Gaussian splatting has shown promise for high-fidelity 3D modeling in cultural heritage documentation. However, applying 3DGS to cultural artifacts faces challenges, including image alignment errors in dynamic capture environments and background ...
J. Lee, S. Park, J. Min, J. Choi
doaj +1 more source

