Results 31 to 40 of about 397 (144)

Gaussian Splatting: 3D Reconstruction and Novel View Synthesis: A Review

open access: yesIEEE Access
Image-based 3D reconstruction is a challenging task that involves inferring the 3D shape of an object or scene from a set of input images. Learning-based methods have gained attention for their ability to directly estimate 3D shapes.
Anurag Dalal   +3 more
doaj   +1 more source

Style Brush: Guided Style Transfer for 3D Objects

open access: yesComputer Graphics Forum, EarlyView.
We introduce Style Brush, a guided 3D style‐transfer method for textured meshes that provides precise creative control. It supports the use of multiple style images, smooth transitions and intuitive guidance, producing visually appealing textures that follow user intent as we demonstrate in our user study and results. Abstract We introduce Style Brush,
Áron Samuel Kovács   +2 more
wiley   +1 more source

Splats in Splats: Robust and Effective 3D Steganography Towards Gaussian Splatting

open access: yesProceedings of the AAAI Conference on Artificial Intelligence
3D Gaussian splatting (3DGS) has demonstrated impressive 3D reconstruction performance with explicit scene representations. Given the widespread application of 3DGS in 3D reconstruction and generation tasks, there is an urgent need to protect the copyright of 3DGS assets. However, existing copyright protection techniques for 3DGS overlook the usability
Yijia Guo   +8 more
openaire   +2 more sources

Bundle-Adjusted Initialization for Efficient Earth Observation Gaussian Splatting [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Satellite imagery offers a distinct advantage in Earth observation by providing expansive coverage and enabling the monitoring of inaccessible regions without physical on-site intervention, serving as a significantly more cost-effective and scalable ...
J. Kim, S. Song, S. Song, R. Qin, R. Qin
doaj   +1 more source

RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion

open access: yesComputer Graphics Forum, EarlyView.
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim   +3 more
wiley   +1 more source

Deblurring 3D Gaussian Splatting

open access: yes
29 pages, 16 ...
Byeonghyeon Lee   +4 more
openaire   +2 more sources

3D Gaussian Splatting with Deferred Reflection

open access: yesSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers 24
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit stably and accurately. We present a deferred shading method to effectively render specular reflection with
Keyang Ye, Qiming Hou, Kun Zhou 0001
openaire   +2 more sources

Multi‐Spectral Gaussian Splatting with Neural Color Representation

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) [KKLD23] has transformed novel‐view synthesis from RGB images, yet remains restricted to the visible spectrum. Many applications, including agricultural monitoring, rely on multi‐spectral imaging, where spectral camera alignment and scalability pose major challenges.
Lukas Meyer   +5 more
wiley   +1 more source

3D Gaussian Splatting in Robotics: A Survey

open access: yesCoRR
Dense 3D representations of the environment have been a long-term goal in the robotics field. While previous Neural Radiance Fields (NeRF) representation have been prevalent for its implicit, coordinate-based model, the recent emergence of 3D Gaussian Splatting (3DGS) has demonstrated remarkable potential in its explicit radiance field representation ...
Zhu, Siting   +4 more
openaire   +2 more sources

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

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