Results 31 to 40 of about 1,822,461 (185)

RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion

open access: yesComputer Graphics Forum, EarlyView.
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim   +3 more
wiley   +1 more source

MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo

open access: yesComplex & Intelligent Systems
With the advent of 3D Gaussian Splatting (3DGS), new and effective solutions have emerged for 3D reconstruction pipelines and scene representation. However, achieving high-fidelity reconstruction of complex scenes and capturing low-frequency features ...
Teng Fei   +4 more
doaj   +1 more source

Multi‐Spectral Gaussian Splatting with Neural Color Representation

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) [KKLD23] has transformed novel‐view synthesis from RGB images, yet remains restricted to the visible spectrum. Many applications, including agricultural monitoring, rely on multi‐spectral imaging, where spectral camera alignment and scalability pose major challenges.
Lukas Meyer   +5 more
wiley   +1 more source

Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering

open access: yesJournal on Interactive Systems
Enabling Foveated Rendering for VR devices displays is fundamental when dealing with real-time ray tracing. Combining traditional methods with Neural based strategies, such as NeRFs and 3D Gaussian Splatting, may impact on leveraging performance even ...
Horácio Henriques   +4 more
doaj   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

EndoDGS: Degradation-Decoupled Gaussian Splatting for Endoscopic Novel-View Reconstruction

open access: yesPhotonics
Reliable three-dimensional (3D) reconstruction from endoscopic video is essential for endoscopic digital twins, scene review, and minimally invasive visual analysis.
Jiahong Dong   +7 more
doaj   +1 more source

See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting

open access: yesComputer Graphics Forum, EarlyView.
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu   +10 more
wiley   +1 more source

SVLGaussian: Single View Language Gaussian Splatting

open access: yesCAAI Transactions on Intelligence Technology
Open‐vocabulary 3D querying based on 3D Gaussian splatting (3DGS) shows great promise in facilitating accurate 3D query capabilities of AI systems. These methods typically rely on pre‐captured multi‐view images to enable natural language interactions ...
Jiachen Wang   +7 more
doaj   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

Bridging Semantic Mesh, CityGML, and Gaussian Splatting for Urban Modelling and Visualization [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Urban digital twin systems require 3D city representations that reconcile semantic structure, geometric reliability, simulation capability, and photorealistic real-time rendering.
D. Suwardhi   +10 more
doaj   +1 more source

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