Results 31 to 40 of about 3,037 (213)

3D-HGS: 3D Half-Gaussian Splatting*

open access: yes2025 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
8 pages, 9 ...
Li, Haolin   +3 more
openaire   +2 more sources

BrushGaussian: Brushstroke-Based Stylization for 3D Gaussian Splatting

open access: yesApplied Sciences
We present a method for enhancing 3D Gaussian Splatting primitives with brushstroke-aware stylization. Previous approaches to 3D style transfer are typically limited to color or texture modifications, lacking an understanding of artistic shape ...
Zhi-Zheng Xiang   +2 more
doaj   +1 more source

Visual Simulation of Flow [PDF]

open access: yes, 2010
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomena, such as clouds, smoke, fire, haze, dust, radioactive plumes, and air ...
Kaufman, Arie, Zhao, Ye
core   +1 more source

Artificial Intelligence in Autonomous Mobile Robot Navigation: From Classical Approaches to Intelligent Adaptation

open access: yesAdvanced Intelligent Systems, EarlyView.
Artificial intelligence (AI) is reshaping autonomous mobile robot navigation beyond classical pipelines. This review analyzes how AI techniques are integrated into core navigation tasks, including path planning and control, localization and mapping, perception, and context‐aware decision‐making. Learning‐based, probabilistic, and soft‐computing methods
Giovanna Guaragnella   +5 more
wiley   +1 more source

Dual-Dimensional Gaussian Splatting Integrating 2D and 3D Gaussians for Surface Reconstruction

open access: yesApplied Sciences
Three-Dimensional Gaussian Splatting (3DGS) has revolutionized novel-view synthesis, enabling real-time rendering of high-quality scenes. Two-Dimensional Gaussian Splatting (2DGS) improves geometric accuracy by replacing 3D Gaussians with flat 2D ...
Jichan Park, Jae-Won Suh, Yuseok Ban
doaj   +1 more source

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

Gaussian Splatting: 3D Reconstruction and Novel View Synthesis: A Review

open access: yesIEEE Access
Image-based 3D reconstruction is a challenging task that involves inferring the 3D shape of an object or scene from a set of input images. Learning-based methods have gained attention for their ability to directly estimate 3D shapes.
Anurag Dalal   +3 more
doaj   +1 more source

PSHead: 3D Head Reconstruction from a Single Image with Diffusion Prior and Self‐Enhancement

open access: yesComputer Graphics Forum, EarlyView.
We introduce PSHead, a coarse‐to‐fine framework guided by both object and face priors, to produce a Gaussian‐based 3D avatar for a single frontal‐view reference image. In the coarse stage, we create an initial 3D representation by applying diffusion models trained for general object generation, using Score Distillation Sampling losses over novel views.
Jing Yang   +4 more
wiley   +1 more source

The Potential of Neural Radiance Fields and 3D Gaussian Splatting for 3D Reconstruction from Aerial Imagery [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
In this paper, we focus on investigating the potential of advanced Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting for 3D scene reconstruction from aerial imagery obtained via sensor platforms with an almost nadir-looking camera.
D. Haitz   +6 more
doaj   +1 more source

Painterly rendering techniques: A state-of-the-art review of current approaches [PDF]

open access: yes, 2012
In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper ...
Gatzidis, Christos   +2 more
core   +1 more source

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