Results 51 to 60 of about 1,822,461 (185)
Abstract Recent advances in AI enable the automatic generation of visualizations directly from textual prompts using agentic workflows. However, visualizations produced via one‐shot generative methods often suffer from insufficient quality, typically requiring a human in the loop to refine the outputs.
Roxana Bujack +4 more
wiley +1 more source
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting
Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and its variants assume that input images are captured based on pinhole imaging
Shen, Liao +6 more
core +1 more source
This research introduces an automated 3D virtual reconstruction system tailored for architectural heritage (AH) applications, contributing to the ongoing paradigm shift from traditional CAD-based workflows to artificial intelligence-driven methodologies.
Nelson Montas-Laracuente +6 more
doaj +1 more source
Meshing Unsigned Distance Fields with Regular Triangulations
Abstract Unsigned distance fields (UDF) are a versatile, implicit representation of geometry. They can represent surfaces that are not bounding a solid or contain points or curves that are not manifold, for example several sheets meeting along a common curve. Contouring the implicit representation, i.e. turning it into an explicit one, requires finding
M. Kohlbrenner, M. Alexa
wiley +1 more source
Improving Structure-From-Motion and Rendering Quality for Thermal Image-Based 3D Gaussian Splatting
Novel-view synthesis, which generates new views from images captured at multiple viewpoints, is widely applied in fields such as autonomous driving, robotic vision, architecture, and augmented reality.
Jinhoon Wang, Jusang Jeong, Junghyun Oh
doaj +1 more source
A comparative evaluation of 3D reconstruction with photogrammetry, NeRFs and 3D Gaussian Splatting in Cultura Heritage Restoration [PDF]
In the domain of Cultural Heritage Restoration, the demand for high-fidelity 3D models with accurate textures and geometry is critical for documentation, analysis, and conservation.
M. Carmeliti, S. Marziali
doaj +1 more source
CuRast: Cuda‐Based Software Rasterization for Billions of Triangles
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz +3 more
wiley +1 more source
Gaussian Splatting for Enhanced Scene Representation in 5G-Enabled Virtual Reality for Remote Operations [PDF]
openScene reconstruction in virtual reality (VR) applications presents numerous challenges, particularly in scenarios requiring remote communication, such as with remotely operated vehicles (ROVs).
DUUT, JAPHETH BIDAYAN
core
Abstract Precomputation and efficient approximate material models are well‐known approaches for achieving real‐time rendering with global illumination. Recent research in radiance fields and in particular 3D Gaussian Splatting has demonstrated the power of Gaussian primitives both to represent radiance and for fast optimization.
I. Shah, S. Lucas, G. Drettakis
wiley +1 more source
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting [PDF]
3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes.
Cai, Zhongang +9 more
core

