Results 61 to 70 of about 397 (144)

The Truth, the Whole Truth, and Nothing but the Truth: Automatic Visualization Evaluation from Reconstruction Quality

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in AI enable the automatic generation of visualizations directly from textual prompts using agentic workflows. However, visualizations produced via one‐shot generative methods often suffer from insufficient quality, typically requiring a human in the loop to refine the outputs.
Roxana Bujack   +4 more
wiley   +1 more source

Subsurface Scattering for 3D Gaussian Splatting

open access: yesCoRR
3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds.
Jan-Niklas Dihlmann   +4 more
openaire   +2 more sources

EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Recently, 3D Gaussian Splatting has been introduced as a compelling alternative to NeRF for Earth observation, offering competitive reconstruction quality with significantly reduced training times.
P. Bournez   +4 more
doaj   +1 more source

Meshing Unsigned Distance Fields with Regular Triangulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Unsigned distance fields (UDF) are a versatile, implicit representation of geometry. They can represent surfaces that are not bounding a solid or contain points or curves that are not manifold, for example several sheets meeting along a common curve. Contouring the implicit representation, i.e. turning it into an explicit one, requires finding
M. Kohlbrenner, M. Alexa
wiley   +1 more source

ChatSplat: 3D Conversational Gaussian Splatting

open access: yesCoRR
Humans naturally interact with their 3D surroundings using language, and modeling 3D language fields for scene understanding and interaction has gained growing interest. This paper introduces ChatSplat, a system that constructs a 3D language field, enabling rich chat-based interaction within 3D space.
Hanlin Chen, Fangyin Wei, Gim Hee Lee
openaire   +2 more sources

Advances in Real-Time Reconstruction of Deformable Tissues for Endoscopic Surgery: A Comprehensive Review of Gaussian Splatting Techniques and Applications

open access: yesIEEE Access
Endoscopic imaging has become an indispensable tool in modern medical practice, enabling minimally invasive diagnosis and treatment. A crucial aspect of endoscopic procedures is the accurate reconstruction of the observed scene, which facilitates spatial
Di Ding   +4 more
doaj   +1 more source

CuRast: Cuda‐Based Software Rasterization for Billions of Triangles

open access: yesComputer Graphics Forum, EarlyView.
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz   +3 more
wiley   +1 more source

Automatic 3D Reconstruction: Mesh Extraction Based on Gaussian Splatting from Romanesque–Mudéjar Churches

open access: yesApplied Sciences
This research introduces an automated 3D virtual reconstruction system tailored for architectural heritage (AH) applications, contributing to the ongoing paradigm shift from traditional CAD-based workflows to artificial intelligence-driven methodologies.
Nelson Montas-Laracuente   +6 more
doaj   +1 more source

A comparative evaluation of 3D reconstruction with photogrammetry, NeRFs and 3D Gaussian Splatting in Cultura Heritage Restoration [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
In the domain of Cultural Heritage Restoration, the demand for high-fidelity 3D models with accurate textures and geometry is critical for documentation, analysis, and conservation.
M. Carmeliti, S. Marziali
doaj   +1 more source

Frequency‐Aware Spatial‐Angular Gaussians for Efficient Global Illumination Precomputation and Real‐Time Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Precomputation and efficient approximate material models are well‐known approaches for achieving real‐time rendering with global illumination. Recent research in radiance fields and in particular 3D Gaussian Splatting has demonstrated the power of Gaussian primitives both to represent radiance and for fast optimization.
I. Shah, S. Lucas, G. Drettakis
wiley   +1 more source

Home - About - Disclaimer - Privacy