Results 71 to 80 of about 397 (144)
MSGS: Multispectral 3D Gaussian Splatting
We present a multispectral extension to 3D Gaussian Splatting (3DGS) for wavelength-aware view synthesis. Each Gaussian is augmented with spectral radiance, represented via per-band spherical harmonics, and optimized under a dual-loss supervision scheme combining RGB and multispectral signals.
Iris Zheng +4 more
openaire +2 more sources
Improving Structure-From-Motion and Rendering Quality for Thermal Image-Based 3D Gaussian Splatting
Novel-view synthesis, which generates new views from images captured at multiple viewpoints, is widely applied in fields such as autonomous driving, robotic vision, architecture, and augmented reality.
Jinhoon Wang, Jusang Jeong, Junghyun Oh
doaj +1 more source
Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction
Abstract View‐dependent appearance modeling remains a challenging problem in novel‐view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning‐based methods, a common approach is to rely on Spherical Harmonics (SH).
Ewa Miazga, Jorge Condor, Piotr Didyk
wiley +1 more source
3D-HGS: 3D Half-Gaussian Splatting*
8 pages, 9 ...
Haolin Li +3 more
openaire +2 more sources
FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley +1 more source
ThermalGaussian: Thermal 3D Gaussian Splatting
Thermography is especially valuable for the military and other users of surveillance cameras. Some recent methods based on Neural Radiance Fields (NeRF) are proposed to reconstruct the thermal scenes in 3D from a set of thermal and RGB images. However, unlike NeRF, 3D Gaussian splatting (3DGS) prevails due to its rapid training and real-time rendering.
Rongfeng Lu +7 more
openaire +3 more sources
GAGS: Gradient-Guided Adaptive Gaussian Splatting for Efficient and Geometry-Regularized Surface Reconstruction [PDF]
While 3D Gaussian Splatting (3DGS) has advanced surface reconstruction, existing implementations face critical challenges in memory efficiency and geometric fidelity. Current approaches like PGSR generate excessive Gaussian primitives due to uncontrolled
Y. Hou, T. Wang, X. Wang, Z. Zhan
doaj +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
Reconstructing Tornadoes in 3D with Gaussian Splatting
Accurately reconstructing the 3D structure of tornadoes is critically important for understanding and preparing for this highly destructive weather phenomenon. While modern 3D scene reconstruction techniques, such as 3D Gaussian splatting (3DGS), could provide a valuable tool for reconstructing the 3D structure of tornados, at present we are critically
Yang, Adam +11 more
openaire +2 more sources
Survey on Compositional 3D Indoor Scene Generation
This survey provides a comprehensive overview of compositional 3D indoor scene generation, introducing a unified framework for categorizing existing methods, comparing their strengths and limitations and identifying key challenges and future research directions.
H. I. I. Tam +7 more
wiley +1 more source

