Results 71 to 80 of about 3,037 (213)

Scalable 3D video of dynamic scenes [PDF]

open access: yes, 2018
In this paper we present a scalable 3D video framework for capturing and rendering dynamic scenes. The acquisition system is based on multiple sparsely placed 3D video bricks, each comprising a projector, two grayscale cameras, and a color camera ...
Cotting, Daniel   +4 more
core  

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

GaPMeS: Gaussian Patch-Level Mixture-of-Experts Splatting for Computation-Limited Sparse-View Feed-Forward 3D Reconstruction

open access: yesApplied Sciences
To address the issues of parameter coupling and high computational demands in existing feed-forward Gaussian splatting methods, we propose Gaussian Patch-level Mixture-of-Experts Splatting (GaPMeS), a lightweight feed-forward 3D Gaussian reconstruction ...
Jinwen Liu, Wenchao Liu, Rui Guo
doaj   +1 more source

3D Reconstruction of Buildings Based on 3D Gaussian Splatting [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
In the current era of urban construction, smart city management, and digital twinning, three-dimensional reconstruction of urban buildings is particularly important.
Z. Cai   +4 more
doaj   +1 more source

Generative Cutout Animation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov   +3 more
wiley   +1 more source

ChatSplat: 3D Conversational Gaussian Splatting

open access: yes
Humans naturally interact with their 3D surroundings using language, and modeling 3D language fields for scene understanding and interaction has gained growing interest. This paper introduces ChatSplat, a system that constructs a 3D language field, enabling rich chat-based interaction within 3D space.
Chen, Hanlin, Wei, Fangyin, Lee, Gim Hee
openaire   +2 more sources

LangSplat: 3D Language Gaussian Splatting

open access: yes2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
CVPR 2024.
Qin, Minghan   +4 more
openaire   +2 more sources

Layered depth images [PDF]

open access: yes, 1998
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth representing smooth surfaces without the gaps found in other techniques. A second
Gortler, Steven   +3 more
core   +1 more source

Sound offset responses become highly informative in the auditory cortex

open access: yesThe Journal of Physiology, EarlyView.
Abstract figure legend Using large datasets of neural responses to diverse sounds recorded across four stages of the mouse auditory system (depicted and colour‐coded on the left), offset responses occurring after the termination of each sound (time window indicated by the orange shaded area superimposed with activity traces) were characterized and it ...
Charly Lamothe   +3 more
wiley   +1 more source

Lightweight Predictive 3D Gaussian Splats

open access: yes
Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive.
Cao, Junli   +8 more
openaire   +2 more sources

Home - About - Disclaimer - Privacy