Results 21 to 30 of about 1,822,461 (185)
3D Models for Structural Analysis—Tests on Procedures and Point Cloud Processing
In recent years, Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have emerged as promising new approaches for 3D reconstruction. NeRFs rely on neural fields that generate a three-dimensional representation of a scene from photographs ...
Sara Gonizzi Barsanti
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Orthophoto generation with gaussian splatting: mitigating reflective surface artifacts in imagery from low-cost sensors [PDF]
Orthophotos offer a distortion-free and high-resolution depiction of architectural and mechanical elements, serving critical functions in reverse engineering, defect detection, and condition assessment.
M. Previtali +2 more
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World models let robots imagine alternative futures, such as successfully grasping a glass or dropping it, but visual plausibility alone does not establish trustworthiness. Here, the authors review structural constraint, reality anchoring, and trust adjudication as complementary mechanisms for shaping generation, grounding predictions in real evidence,
Chenwei Shi +3 more
wiley +1 more source
Dual-Dimensional Gaussian Splatting Integrating 2D and 3D Gaussians for Surface Reconstruction
Three-Dimensional Gaussian Splatting (3DGS) has revolutionized novel-view synthesis, enabling real-time rendering of high-quality scenes. Two-Dimensional Gaussian Splatting (2DGS) improves geometric accuracy by replacing 3D Gaussians with flat 2D ...
Jichan Park, Jae-Won Suh, Yuseok Ban
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Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
PSHead: 3D Head Reconstruction from a Single Image with Diffusion Prior and Self‐Enhancement
We introduce PSHead, a coarse‐to‐fine framework guided by both object and face priors, to produce a Gaussian‐based 3D avatar for a single frontal‐view reference image. In the coarse stage, we create an initial 3D representation by applying diffusion models trained for general object generation, using Score Distillation Sampling losses over novel views.
Jing Yang +4 more
wiley +1 more source
NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis
We introduce Neural Point Octrees (NePOs), a scalable radiance field representation that organises point clouds hierarchically for efficient optimisation and rendering of large scale scenes. NePOs enable level of detail selection, joint refinement of appearance and camera poses, and real‐time rendering of hundreds of millions of points.
Noah Lewis +3 more
wiley +1 more source
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
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Bundle-Adjusted Initialization for Efficient Earth Observation Gaussian Splatting [PDF]
Satellite imagery offers a distinct advantage in Earth observation by providing expansive coverage and enabling the monitoring of inaccessible regions without physical on-site intervention, serving as a significantly more cost-effective and scalable ...
J. Kim, S. Song, S. Song, R. Qin, R. Qin
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Style Brush: Guided Style Transfer for 3D Objects
We introduce Style Brush, a guided 3D style‐transfer method for textured meshes that provides precise creative control. It supports the use of multiple style images, smooth transitions and intuitive guidance, producing visually appealing textures that follow user intent as we demonstrate in our user study and results. Abstract We introduce Style Brush,
Áron Samuel Kovács +2 more
wiley +1 more source

