Results 21 to 30 of about 397 (144)
Splattalk: 3D VQA with Gaussian Splatting
Language-guided 3D scene understanding is important for advancing applications in robotics, AR/VR, and human-computer interaction, enabling models to comprehend and interact with 3D environments through natural language. While 2D vision-language models (VLMs) have achieved remarkable success in 2D VQA tasks, progress in the 3D domain has been ...
Anh Thai +4 more
openaire +2 more sources
BrushGaussian: Brushstroke-Based Stylization for 3D Gaussian Splatting
We present a method for enhancing 3D Gaussian Splatting primitives with brushstroke-aware stylization. Previous approaches to 3D style transfer are typically limited to color or texture modifications, lacking an understanding of artistic shape ...
Zhi-Zheng Xiang +2 more
doaj +1 more source
Orthophoto generation with gaussian splatting: mitigating reflective surface artifacts in imagery from low-cost sensors [PDF]
Orthophotos offer a distortion-free and high-resolution depiction of architectural and mechanical elements, serving critical functions in reverse engineering, defect detection, and condition assessment.
M. Previtali +2 more
doaj +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
WildGaussians: 3D Gaussian Splatting In the Wild
NeurIPS 2024; Project page: https://wild-gaussians.github.io/
Kulhanek, Jonas +4 more
openaire +4 more sources
PSHead: 3D Head Reconstruction from a Single Image with Diffusion Prior and Self‐Enhancement
We introduce PSHead, a coarse‐to‐fine framework guided by both object and face priors, to produce a Gaussian‐based 3D avatar for a single frontal‐view reference image. In the coarse stage, we create an initial 3D representation by applying diffusion models trained for general object generation, using Score Distillation Sampling losses over novel views.
Jing Yang +4 more
wiley +1 more source
NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis
We introduce Neural Point Octrees (NePOs), a scalable radiance field representation that organises point clouds hierarchically for efficient optimisation and rendering of large scale scenes. NePOs enable level of detail selection, joint refinement of appearance and camera poses, and real‐time rendering of hundreds of millions of points.
Noah Lewis +3 more
wiley +1 more source
Mip-Splatting: Alias-Free 3D Gaussian Splatting
Project page: https://niujinshuchong.github.io/mip-splatting/
Yu, Zehao +4 more
openaire +2 more sources
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography
3D Gaussian Splatting (3DGS) has recently redefined the paradigm of 3D reconstruction, striking an unprecedented balance between visual fidelity and computational efficiency. As its adoption proliferates, safeguarding the copyright of explicit 3DGS assets has become paramount.
Yijia Guo +11 more
openaire +2 more sources

