ChatSplat: 3D Conversational Gaussian Splatting
Humans naturally interact with their 3D surroundings using language, and modeling 3D language fields for scene understanding and interaction has gained growing interest. This paper introduces ChatSplat, a system that constructs a 3D language field, enabling rich chat-based interaction within 3D space.
Chen, Hanlin, Wei, Fangyin, Lee, Gim Hee
openaire +2 more sources
LangSplat: 3D Language Gaussian Splatting
CVPR 2024.
Qin, Minghan +4 more
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Preconditioned Deformation Grids
Abstract Dynamic surface reconstruction of objects from point cloud sequences is a challenging field in computer graphics. Existing approaches either require multiple regularization terms or extensive training data which, however, lead to compromises in reconstruction accuracy as well as over‐smoothing or poor generalization to unseen objects and ...
Julian Kaltheuner +4 more
wiley +1 more source
EVOLUTION OF RENDERING BASED ON RADIANCE FIELDS. THE PALERMO CASE STUDY FOR A COMPARISON BETWEEN NERF AND GAUSSIAN SPLATTING [PDF]
In recent years there has been a rapid diffusion of new digitization methodologies based on radiance fields and the implementation of new rendering processes and learning systems based on neural networks.
A. Basso +4 more
doaj +1 more source
Lightweight Predictive 3D Gaussian Splats
Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive.
Cao, Junli +8 more
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Modeling Uncertainty in 3D Gaussian Splatting Through Continuous Semantic Splatting
In this paper, we present a novel algorithm for probabilistically updating and rasterizing semantic maps within 3D Gaussian Splatting (3D-GS). Although previous methods have introduced algorithms which learn to rasterize features in 3D-GS for enhanced scene understanding, 3D-GS can fail without warning which presents a challenge for safety-critical ...
Wilson, Joey +8 more
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Real‐Time Per‐Garment Virtual Try‐On with Temporal Consistency for Loose‐Fitting Garments
Abstract Per‐garment virtual try‐on methods collect garment‐specific datasets and train networks tailored to each garment to achieve superior results. However, these approaches often struggle with loose‐fitting garments due to two key limitations: (1) They rely on human body semantic maps to align garments with the body, but these maps become ...
Zaiqiang Wu +2 more
wiley +1 more source
Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting
Neural radiance fields (NeRFs) and 3D Gaussian splatting have emerged as promising 3D reconstruction techniques recently. However, their application in virtual reality (VR), particularly in firefighting training, remains underexplored.
Haojie Lian +5 more
doaj +1 more source
Integration and Development of Common Data Environment Platforms for the Hybrid Visualization of Quantitative and Qualitative Data [PDF]
The digitalization of architectural heritage requires the integration of interoperable tools for the documentation, modeling, and sharing of cultural assets.
M. Perticarini, A. Giordano
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Examining the effect of temperature on steam oxidized silicon bond coats
Abstract The SiO2 thermally grown oxide (TGO) is a life‐limiting factor for environmental barrier coatings (EBCs). EBCs in aeroengines face a variety of operating temperatures so the resulting effect on SiO2’s crystallinity and growth are necessary to better understand EBC failure.
Daniel Scotson +3 more
wiley +1 more source

