Results 141 to 150 of about 2,792,973 (280)
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley +1 more source
Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction
3D scene graphs are an emerging 3D scene representation, that models both the objects present in the scene as well as their relationships. However, learning 3D scene graphs is a challenging task because it requires not only object labels but also ...
Vaskevicius, Narunas; orcid: +4 more
core +1 more source
Structure guided interior scene synthesis via graph matching
We present a method for reshuffle-based 3D interior scene synthesis guided by scene structures. Given several 3D scenes, we form each 3D scene as a structure graph associated with a relationship set.
Fu, Hongbo +2 more
core +1 more source
A Survey of Methods for Constructing 3D Urban Models From Point Clouds
The survey outlines a general process for constructing 3D models from point clouds and categorizes the methods based on their use of templates, basic surface primitives, hybrid approaches, or linear primitives. Additionally, the survey reviews the datasets and benchmarks that are essential for testing and training the developed methods.
Chiara Romanengo +5 more
wiley +1 more source
Story2Board: A Training‐Free Approach for Expressive Visual Storytelling
Abstract We present Story2Board, a training‐free framework for expressive storyboard generation from natural language. Existing methods narrowly focus on subject identity, overlooking key aspects of visual storytelling such as spatial composition, background evolution, and narrative pacing.
D. Dinkevich +4 more
wiley +1 more source
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley +1 more source
Authoring Terrestrial Planets with Diffusion Models
Abstract To support the design and subsequent generation of terrestrial planets for use in the creative media, we propose a solution that employs a generative model trained on satellite data from planetary bodies with a defined solid surface, such as the Earth and Mars.
Oliver Borg +6 more
wiley +1 more source
3D Scene Graph Guided Vision-Language Pre-training
3D vision-language (VL) reasoning has gained significant attention due to its potential to bridge the 3D physical world with natural language descriptions. Existing approaches typically follow task-specific, highly specialized paradigms. Therefore, these
Liu, Hao +4 more
core +1 more source

