Associations of physical activity and screen time with adolescent idiopathic scoliosis
Adolescent idiopathic scoliosis (AIS) is the most common type of idiopathic scoliosis, affecting approximately 0.61%-6.15% adolescents worldwide. To date, the results on the relationship between moderate-to-vigorous physical activity (MVPA) and AIS were inconsistent, and the association between screen time (ST) and AIS remained unclear.
Zhu, Liwan +12 more
openaire +3 more sources
Physical Activity, Screen Time, and Obesity
Background and Purpose: Overweight and obesity have been identified by the World Health Organization as a global epidemic and disproportionately affects minority populations in the United States. This study explored cross-sectional associations with TV viewing, physical activity, video game playing, gender, and Latina/o ethnicity with Body Mass Index ...
Marttinen, Risto +3 more
openaire +3 more sources
Screen time, physical activity and depression risk in minority women [PDF]
Emerging research suggests that sedentary behavior, sometimes measured as screen time, may be an important correlate of depression. Physical activity, while not the direct opposite of sedentary behavior, has also been associated with depression (albeit inversely). Although low-income and minority populations may experience greater levels of depression,
Jessica Y, Breland +2 more
openaire +2 more sources
Physical Activity, Screen Time, and Sitting Among U.S. Adolescents [PDF]
The purpose of this study was to describe self-reported levels of sitting, moderate- to vigorous-intensity physical activity (MVPA), television viewing, and computer use in a representative sample of US adolescents and to make comparisons between sex, race/ethnicity, weight status, and age groups.
Valerie, Carson +2 more
openaire +2 more sources
Background The high prevalence of childhood obesity underscores the importance of monitoring population trends in children's activity and screen time, and describing associations with child age, gender, race/ethnicity, and weight status.
Must Aviva +2 more
doaj +1 more source
Spinal pain in pre-adolescence and the relation with screen time and physical activity behavior
Background To investigate how screen time and physical activity behavior were associated with spinal pain in pre-adolescence. Methods This study included 45,555 pre-adolescents who participated in the 11-year follow-up of the Danish National Birth Cohort.
Anne Cathrine Joergensen +4 more
doaj +1 more source
Promoting active lifestyles in young children: investigating mothers’ decisions about their child’s physical activity and screen time behaviours [PDF]
Objectives: Given increasing trends of obesity being noted from early in life and that active lifestyles track across time, it is important that children at a very young age be active to combat a foundation of unhealthy behaviours forming.
E. Thomson, Courtney +6 more
core +2 more sources
Obesity, overweight, screen time and physical activity in Mexican adolescents [PDF]
To determine whether screen time and physical activity is related to overweight or obesity in adolescents.Cross-sectional design. Adolescents aged 10 to 19 were included in the Mexican National Health and Nutrition Survey 2006 (ENSANUT 2006). The dependent variable was overweight or obesity; the independent variable was screen time.
María del Carmen Morales-Ruán +4 more
openaire +3 more sources
A dual process model to predict adolescents’ screen time and physical activity
Many adolescents report a lack of physical activity (PA) and excess screen time (ST). Psychological theories aiming to understand these behaviours typically focus on predictors of only one behaviour. Yet, behaviour enactment is often a choice between options. This study sought to examine predictors of PA and ST in a single model.
Aulbach, Matthias Burkard +9 more
openaire +7 more sources
Acute effects of active gaming on ad libitum energy intake and appetite sensations of 8–11-year-old boys [PDF]
The present study examined the acute effects of active gaming on energy intake (EI) and appetite responses in 8–11 year-old boys in a schoolbased setting. Using a randomised cross-over design, twenty-one boys completed four individual 90-min gaming bouts,
Allsop, Susan +9 more
core +1 more source

