Results 31 to 40 of about 18,480,131 (251)
Are Active Video Games Associated With Less Screen Media or Conventional Physical Activity?
This study analyzed the time adolescents spend on active video games, sedentary screen media, and conventional physical activity as well as the interrelationships between these variables. Data were collected from 570 Spanish adolescents (15-16 years old)
Beltrán-Carrillo, VJ +9 more
core +1 more source
Black Screen Black Screen is a term used to describe a screen without any display. Check screen errors, color accuracy, and download black screen images at Blackscreen.space. It's a useful tool to diagnose and resolve screen-related issues conveniently.
Black Screen (16490739)
core +1 more source
Evidence shows inactivity and obesity are a substantial global burden, economically and physiologically. Sedentary screen time strongly contributes to this burden. Sedentary screen time is often achieved through video game play. Active video games (AVGs)
Sam Kirk, Andrew Manley
doaj +1 more source
ABSTRACT Background Adolescents with high‐risk cancer face complex developmental, psychosocial, and ethical challenges that extend beyond disease‐directed treatment. Although international recommendations exist for communication, psychosocial care, pediatric palliative care, survivorship, and shared decision‐making, these have largely evolved within ...
Johanna M. C. Blom +15 more
wiley +1 more source
Background Evidence on whether leisure-time physical activity (LTPA) facilitates individuals’ adoption of multiple healthy behaviors remains scarce. This study investigated the associations of diverse longitudinal LTPA trajectories from childhood to ...
Irinja Lounassalo +11 more
doaj +1 more source
Active versus passive screen time for young children [PDF]
In this paper, we report some initial findings from our investigations into the Australian Government’s Longitudinal Study of Australian Children dataset.
Wyeth, Peta +3 more
core
Today, preschoolers actively use digital devices. Therefore, we investigated how digital devices potentially affect significant predictors of preschoolers’ social-emotional and cognitive development, executive functions, and speech. The results obtained
VERAKSA ALEKSANDER N. / ВЕРАКСА А.Н. +6 more
doaj +1 more source
BackgroundActive living approaches seek to promote physical activity and reduce sedentary time across different domains, including through active travel.
Louise Foley +5 more
doaj +1 more source
ABSTRACT Background Loneliness is associated with adverse physical and mental health outcomes and remains understudied in children and adolescents undergoing cancer therapy. Pediatric oncology patients may be at increased risk due to medical isolation and disruption of social networks.
Charlotte N. Stahlfeld +5 more
wiley +1 more source
Acute effects of active gaming on ad libitum energy intake and appetite sensations of 8–11-year-old boys [PDF]
The present study examined the acute effects of active gaming on energy intake (EI) and appetite responses in 8–11 year-old boys in a schoolbased setting. Using a randomised cross-over design, twenty-one boys completed four individual 90-min gaming bouts,
Allsop, Susan +9 more
core +1 more source

