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The SAGE graphics architecture
ACM Transactions on Graphics, 2002The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textured, anti-aliased triangles per second. SAGE brings high quality antialiasing filters to video rate hardware for the first time. To achieve this, the concept of a
Michael Deering, David Naegle
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Computer graphics and architecture
ACM SIGGRAPH Computer Graphics, 1998During the three decades since Ivan Sutherland introduced the Sketchpad system [7], there has been an outpouring of computer graphics systems for use in architecture [3, 5]. In response to this development, most of the major architectural firms around the world have embraced the idea that computer literacy is mandatory for success.
Julie Dorsey, Leonard McMillan
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An architecture for graphics application development
Proceedings. 1985 IEEE International Conference on Robotics and Automation, 2005The construction of applications for sophisticated scientific and engineering disciplines is often time consuming and costly. However, applications ranging from finite element analysis to numerical control to robotics have similar requirements for programming tools that can greatly reduce the time to construct an application and improve its quality ...
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Computer aided graphics in architecture and planning
Proceedings of the ACM annual conference on - ACM '72, 1972Computer-aided graphics is illustrated by the use of ARK 2 system in two and three dimensional graphics manipulation. The ease of using this system is emphasized. ARK 2 is a user-oriented computer-aided design system for architects and planners who have little knowledge of computers.
Kaiman Lee, Clifford D. Stewart
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Architecture of the IBM 3277 Graphics Attachment
IBM Systems Journal, 1980The IBM 3277 Graphics Attachment is an interactive computer graphics workstation using a dual-screen concept. A storage display monitor is attached to an IBM 3277 Display Station, the combination providing low-cost, moderate-performance interactive graphics. This paper describes the architecture of the Graphics Attachment, both functional structure and
David F. McManigal, David A. Stevenson
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Graphical model architectures for speech recognition
IEEE Signal Processing Magazine, 2005This article discusses the foundations of the use of graphical models for speech recognition as presented in J. R. Deller et al. (1993), X. D. Huang et al. (2001), F. Jelinek (19970, L. R. Rabiner and B. -H. Juang (1993) and S. Young et al. (1990) giving detailed accounts of some of the more successful cases.
Jeff A. Bilmes, Chris D. Bartels
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An Architecture for Interactive Raster Graphics.
1992A radical reappraisal of the 3-D Interactive raster graphics pipeline has resulted In an experimental architecture for a workstation which is currently being evaluated at the CW!. The principal features of this architecture are that It: - concentrates exclusively on real-time interactive 3-D graphics (initially for CAD). - uses object space rather than
A.A.M. Kuijk (Fons) +2 more
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Graphic Design for Architectural Serious Games
2024 26th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC)As part of the PhD program in History, Representation, and Restoration of Architecture, a serious game for children based on Palazzo Barberini in Rome has been designed, focusing on its graphic component. This study highlights the role of architects in the gamification of cultural heritage, ensuring accurate architectural representation and enhancing ...
Stefano Costantini +6 more
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An architecture of a universal DBMS for graphics applications
Proceedings. Computer Graphics International (Cat. No.98EX149), 2002This paper presents a new architecture of a database management system intended to be used together with existing graphics software. In the first place, a system with this architecture shall be capable of coping with the large variety of data representations typically found in the graphics domain.
Andrey Collison, Hanspeter Bieri
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An introduction to the architecture of the Stellar Graphics supercomputer
Digest of Papers. COMPCON Spring 88 Thirty-Third IEEE Computer Society International Conference, 1988A description is given of the Stellar Graphics supercomputer, a class of systems that tightly integrates the processing capabilities of minisupercomputers with high-performance three-dimensional graphics in a single user package. The novel architectural concepts used to meet Stellar's goals for performance, size, and price are introduced.
Michael Sporer +2 more
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