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Interactive Representation of Architectural Design: The Virtual Design Studio as an Architectural Graphics Laboratory [PDF]

open access: yes, 1999
This paper introduces the Virtual Design Studio (VDS), an internet based design studio environment established by ifib. VDS transfers lessons learned through research projects in the field of Computer Supported Co-operative Work (CSCW) being carried out ...
Koch, Volker   +9 more
exaly   +2 more sources

Architectures of Graphic Processors for Interactive 2D Graphics

Computer Graphics Forum, 1988
AbstractInteractive 2‐D systems have benefited greatly from the improvements in 1C technology. Today, the trend is to relieve the host computer from low level tasks through increasing the graphic system's computational power. The introduction of video RAMs has solved the problem of contention for memory cycles between the display generator and the ...
G. Fontenier, Pascal Gros
openaire   +2 more sources

VLSI-Architectures for Computer Graphics

1985
Both academic researchers and commercial concerns are increasingly interested in applying VLSI technologies to graphics systems: For researchers, graphics systems offer an attractive model for study of computer architectures in VLSI: these systems have a small well-defined set of operations and simple data and control structures, making these ...
Gregory D. Abram, Henry Fuchs
openaire   +2 more sources

An interactive graphics display architecture

Proceedings of IEEE Virtual Reality Annual International Symposium, 2002
A technique for redesigning a display controller within a traditional graphics display system is outlined. By performing complicated computations within the display controller, the system may be optimized for the needs of a virtual reality display system.
Matthew Regan, Ronald Pose
openaire   +2 more sources

A processor architecture for 3D graphics

IEEE Computer Graphics and Applications, 1992
The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture's design offers general-purpose programmability from the high-level object-oriented language ...
Yulun Wang   +2 more
openaire   +1 more source

Architecture of a Graphics Processor

[1992] Proceedings the 19th Annual International Symposium on Computer Architecture, 2005
The design principles that were applied in the design of the integer-RISC machine, are applied to the design of the Reduced Instruction Set Graphics Processor. The processor instruction is defined after critical evaluation of the common graphics operations.
openaire   +2 more sources

The Titan Graphics Supercomputer architecture

Computer, 1988
The design criteria for the Titan are outlined, and the hardware, architecture, and implementation developed to meet them are examined. The key architectural elements in Titan are described, and the reasoning behind their selection is presented. Titan's processor subsystem is explored, focusing on how it reduces the cost and complexity of graphics ...
Tom Diede   +4 more
openaire   +1 more source

An architecture for transforming graphical interfaces

Proceedings of the 7th annual ACM symposium on User interface software and technology - UIST '94, 1994
While graphical user interfaces have gained much popularity in recent years, there are situations when the need to use existing applications in a nonvisual modality is clear. Examples of such situations include the use of applications on hand-held devices with limited screen space (or even no screen space, as in the case of telephones), or users with ...
Edwards, W. Keith, Mynatt, Elizabeth D.
openaire   +1 more source

Software architecture for graphical interaction

IBM Systems Journal, 1980
Pointing at items on a graphics display is one of the most useful methods of interacting with a system graphically. This paper examines existing graphical support and lists requirements for high-level support of graphical interaction. The architecture of a prototype system with high-level support for graphical interaction is presented.
Daniel L. Weller   +5 more
openaire   +2 more sources

A middleware architecture for mobile 3D graphics

International Journal of Parallel, Emergent and Distributed Systems, 2005
Mobile graphics, which involves running networked computer graphics applications on mobile devices across wireless networks, is a fast growing segment of the networks and graphics industries. Running networked graphics applications in mobile environments faces a fundamental conflict; graphics applications require large amounts of memory, CPU cycles ...
Emmanuel Agu   +4 more
openaire   +2 more sources

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