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Architecture of a Graphics Processor

[1992] Proceedings the 19th Annual International Symposium on Computer Architecture, 2005
The design principles that were applied in the design of the integer-RISC machine, are applied to the design of the Reduced Instruction Set Graphics Processor. The processor instruction is defined after critical evaluation of the common graphics operations.
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Software architecture for graphical interaction

IBM Systems Journal, 1980
Pointing at items on a graphics display is one of the most useful methods of interacting with a system graphically. This paper examines existing graphical support and lists requirements for high-level support of graphical interaction. The architecture of a prototype system with high-level support for graphical interaction is presented.
Daniel L. Weller   +5 more
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An interactive graphics display architecture

Proceedings of IEEE Virtual Reality Annual International Symposium, 2002
A technique for redesigning a display controller within a traditional graphics display system is outlined. By performing complicated computations within the display controller, the system may be optimized for the needs of a virtual reality display system.
Matthew Regan, Ronald Pose
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An architecture for transforming graphical interfaces

Proceedings of the 7th annual ACM symposium on User interface software and technology - UIST '94, 1994
While graphical user interfaces have gained much popularity in recent years, there are situations when the need to use existing applications in a nonvisual modality is clear. Examples of such situations include the use of applications on hand-held devices with limited screen space (or even no screen space, as in the case of telephones), or users with ...
Edwards, W. Keith, Mynatt, Elizabeth D.
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A processor architecture for 3D graphics

IEEE Computer Graphics and Applications, 1992
The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture's design offers general-purpose programmability from the high-level object-oriented language ...
Yulun Wang   +2 more
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A middleware architecture for mobile 3D graphics

International Journal of Parallel, Emergent and Distributed Systems, 2005
Mobile graphics, which involves running networked computer graphics applications on mobile devices across wireless networks, is a fast growing segment of the networks and graphics industries. Running networked graphics applications in mobile environments faces a fundamental conflict; graphics applications require large amounts of memory, CPU cycles ...
Emmanuel Agu   +4 more
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An accelerated remote graphics architecture for PDAS

Proceedings of the eighth international conference on 3D Web technology, 2003
A new category of devices, known as Personal Digital Assistant (PDA), has become increasingly widespread since the end of the nineties. A large number of software applications have been developed for PDAs, but high-quality 3D graphics still remain beyond the computational capability of these devices.This paper tackles this issue by proposing a generic ...
LAMBERTI, FABRIZIO   +4 more
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Application of the Techniques of Traditional and Modern Fine Arts in the Architectural Graphics [PDF]

open access: yesPeriodica Polytechnica Architecture, 2008
The fundamental devices of the artistic representation. Possibilities of light / tone handling: xylographs, chiaroscuro, low tone differences, impressionistic tone handling.
Nemes, Gábor
exaly   +1 more source

The SAGE graphics architecture

ACM Transactions on Graphics, 2002
The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textured, anti-aliased triangles per second. SAGE brings high quality antialiasing filters to video rate hardware for the first time. To achieve this, the concept of a
Michael Deering, David Naegle
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An architecture for graphics application development

Proceedings. 1985 IEEE International Conference on Robotics and Automation, 2005
The construction of applications for sophisticated scientific and engineering disciplines is often time consuming and costly. However, applications ranging from finite element analysis to numerical control to robotics have similar requirements for programming tools that can greatly reduce the time to construct an application and improve its quality ...
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