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Proceedings of Theory and Practice of Computer Graphics, 2003., 2003
We introduce a generic architecture that is sufficiently general to treat a wide variety of rendering strategies. The architecture is particularized according to common features of energy distribution techniques. The survey of energy distribution techniques and the principles used by various illumination algorithms are discussed in the context of ...
R. Oslejsek, J. Sochor
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We introduce a generic architecture that is sufficiently general to treat a wide variety of rendering strategies. The architecture is particularized according to common features of energy distribution techniques. The survey of energy distribution techniques and the principles used by various illumination algorithms are discussed in the context of ...
R. Oslejsek, J. Sochor
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The SAGE graphics architecture
ACM Transactions on Graphics, 2002The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textured, anti-aliased triangles per second. SAGE brings high quality antialiasing filters to video rate hardware for the first time. To achieve this, the concept of a
Michael Deering, David Naegle
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Computer graphics and architecture
ACM SIGGRAPH Computer Graphics, 1998During the three decades since Ivan Sutherland introduced the Sketchpad system [7], there has been an outpouring of computer graphics systems for use in architecture [3, 5]. In response to this development, most of the major architectural firms around the world have embraced the idea that computer literacy is mandatory for success.
Julie Dorsey, Leonard McMillan
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Architectures of Graphic Processors for Interactive 2D Graphics
Computer Graphics Forum, 1988AbstractInteractive 2‐D systems have benefited greatly from the improvements in 1C technology. Today, the trend is to relieve the host computer from low level tasks through increasing the graphic system's computational power. The introduction of video RAMs has solved the problem of contention for memory cycles between the display generator and the ...
Guy Fontenier, Pascal Gros
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A parallel architecture graphics processor
Conference Proceedings '88., IEEE Southeastcon, 2003A parallel architecture for realizing a graphics system for real-time display of computer-generated images is proposed. The graphics architecture is configured with an arbitrary number of identical channels. The screen display space is partitioned into n/sup 2/ zones.
N.S. Shirali, J.E. Dudgeon
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VLSI-Architectures for Computer Graphics
1985Both academic researchers and commercial concerns are increasingly interested in applying VLSI technologies to graphics systems: For researchers, graphics systems offer an attractive model for study of computer architectures in VLSI: these systems have a small well-defined set of operations and simple data and control structures, making these ...
Gregory D. Abram, Henry Fuchs
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An interactive graphics display architecture
Proceedings of IEEE Virtual Reality Annual International Symposium, 2002A technique for redesigning a display controller within a traditional graphics display system is outlined. By performing complicated computations within the display controller, the system may be optimized for the needs of a virtual reality display system.
M. Regan, R. Pose
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A Graphical Hierarchical CPS Architecture
2016 International Symposium on System and Software Reliability (ISSSR), 2016Cyber-Physical System (CPS, shortly) is a fusion systems of computing and physical processes. It is a highly integration of computation, communication and control in the framework of networked embedded system. In this paper, we analyze the concept and feature of CPS and propose a graphical hierarchical architecture for CPS.
Shizhong Wang +3 more
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Software architecture for graphical interaction
IBM Systems Journal, 1980Pointing at items on a graphics display is one of the most useful methods of interacting with a system graphically. This paper examines existing graphical support and lists requirements for high-level support of graphical interaction. The architecture of a prototype system with high-level support for graphical interaction is presented.
D. L. Weller +5 more
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