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Architectural Graphics Research: Topics and Trends Through Cluster and Map Network Analyses [PDF]

open access: yesSymmetry, 2020
[Abstract] Graphic representation is a fundamental language in architecture and engineering because it facilitates the communication of any type of information.
Antonio Amado Lorenzo   +1 more
exaly   +2 more sources

Generic graphics architecture

Proceedings of Theory and Practice of Computer Graphics, 2003., 2003
We introduce a generic architecture that is sufficiently general to treat a wide variety of rendering strategies. The architecture is particularized according to common features of energy distribution techniques. The survey of energy distribution techniques and the principles used by various illumination algorithms are discussed in the context of ...
Radek Oslejsek, Jiri Sochor
openaire   +1 more source

Architectures of Graphic Processors for Interactive 2D Graphics

Computer Graphics Forum, 1988
AbstractInteractive 2‐D systems have benefited greatly from the improvements in 1C technology. Today, the trend is to relieve the host computer from low level tasks through increasing the graphic system's computational power. The introduction of video RAMs has solved the problem of contention for memory cycles between the display generator and the ...
G. Fontenier, Pascal Gros
openaire   +2 more sources

VLSI-Architectures for Computer Graphics

1985
Both academic researchers and commercial concerns are increasingly interested in applying VLSI technologies to graphics systems: For researchers, graphics systems offer an attractive model for study of computer architectures in VLSI: these systems have a small well-defined set of operations and simple data and control structures, making these ...
Gregory D. Abram, Henry Fuchs
openaire   +2 more sources

The Titan Graphics Supercomputer architecture

Computer, 1988
The design criteria for the Titan are outlined, and the hardware, architecture, and implementation developed to meet them are examined. The key architectural elements in Titan are described, and the reasoning behind their selection is presented. Titan's processor subsystem is explored, focusing on how it reduces the cost and complexity of graphics ...
Tom Diede   +4 more
openaire   +1 more source

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