Results 171 to 180 of about 4,533 (265)
ABSTRACT The aim of this study is to examine the effect of participation in the virtual reality‐based environmental education (VRBEE) program on the creative problem‐solving (CPS) skills of middle school students in Turkey. The research was conducted with 125 students from a public middle school, and their CPS skills were assessed using a pre‐test–post‐
Fatih Pala
wiley +1 more source
Creativity in Dissent: From the Politics of Pedagogy to the Art of Pedagogy
This essay examines the historical conditions of the politics of pedagogy that have shaped the history of postcolonial higher education and attempts at producing countermovements to its subsequent institutionalization. I consider this in relation to pedagogical practices that reference creative forms in avant-garde art and theater.
openaire
Embodied Learning Through Immersive Virtual Reality: Theoretical Perspectives for Art and Design Education. [PDF]
Lehrman AL.
europepmc +1 more source
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang +2 more
wiley +1 more source
Generative AI in physical education and health: a narrative review and conceptual framework for interdisciplinary thematic learning. [PDF]
Zhu G +6 more
europepmc +1 more source
ABSTRACT Blended teaching has become the new normal in modern education. Enhancing pre‐service teachers' readiness for blended teaching is crucial for adapting to the digital transformation of education and advancing instructional reform. However, pre‐service teachers' readiness for blended teaching has rarely been explored.
Yanli Wang +4 more
wiley +1 more source
Research on the emerging technological intervention models in design education from a strategic perspective of global design education institutions. [PDF]
Chen F, Lin Z, Li X.
europepmc +1 more source
Designing a Culture‐Driven C‐STEAM Project Framework for Vocational Education
ABSTRACT Amid rapid technological advances and a growing emphasis on cultural sustainability in education, STEAM education has been widely adopted to support interdisciplinary learning and decision‐making skills. However, many STEAM implementations remain largely instrumental, regularly neglecting cultural meaning‐making, value orientation, and ...
Zhang Congmin +3 more
wiley +1 more source
Transcending technique: a theoretical framework and empirical study of sports dance appreciation behavior among university students in Guangzhou. [PDF]
He Y.
europepmc +1 more source
Large language models (LLMs) demonstrated variable proficiency in resident physician in radiology questions, with Gemini‐2.0 showing higher accuracy. Repeated self‐examination of LLMs through the introduction of doubt does not consistently or significantly enhance their performance on radiology‐related questions. ABSTRACT Background The capabilities of
Zheng Zhu +5 more
wiley +1 more source

