Results 171 to 180 of about 632,855 (302)
I Told You So! Verbal cue beliefs are associated with truth detection, but not lie detection. [PDF]
Bogaard G, Fieweger SE, Meijer EH.
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
A Multimodal Virtual Reality Data Acquisition Platform and Dataset to Assess Systemic Human Cognitive States. [PDF]
Aygun A +7 more
europepmc +1 more source
A practical guide to using diary methods in qualitative research
Abstract The use of qualitative methods is growing in anatomical sciences education. While common qualitative methods such as interviews and focus groups can provide rich insights into participant experiences, there is a wide variety of other qualitative methods that are ideal for different research topics.
Georgina C. Stephens +2 more
wiley +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
ClipFaceFusion multi modal diffusion for high fidelity facial generation and modification. [PDF]
Jiang X, Ding Y.
europepmc +1 more source
Balancing act: An autoethnographic study of one medical educator's first year as a mentor
Abstract Novice faculty mentors often struggle with the transition from mentee to mentor. Although they may face similar challenges, each mentor's experience and journey of professional identity formation is unique, influenced by their background, experiences, relationships, and context.
Andrew S. Cale
wiley +1 more source
CamIO in the Browser: A Cross-Platform Audio Label Tool for Tactile Graphics. [PDF]
Ahmetovic D +5 more
europepmc +1 more source
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source
Children's Ability to Identify and Describe Dysphonia: A Multimethod Study. [PDF]
De Biasio C, Kenny C.
europepmc +1 more source

