Results 161 to 170 of about 6,461,125 (342)
Augmented reality for teaching undergraduate human anatomy: An educators' perspective
Abstract The purpose of this study was to explore the perspectives of Australian educators on using augmented reality (AR) as a method for learning human anatomy in the undergraduate health sciences. This will determine the current value of AR and guide future research and development. This prospective qualitative study used a mixed‐methods approach to
Ally Williams +2 more
wiley +1 more source
In this research, it was hypothesized that authentic learning, which has been shown by various studies that it provides students with qualities related to daily life, could be used effectively in the social studies course.
Hüseyin Bayram, Şenol Pala
doaj +1 more source
Problem-based Learning and Authentic Assessment on Conceptual Understanding and Ability to Solve Mathematical Problems [PDF]
This study was aimed at finding out: 1) the difference in concept understanding and ability to solve mathematical problems between the students who were facilitated with problem-based learning model and those facilitated with ...
Candiasa, I. M. (I) +3 more
core
Abstract Pacing during anatomy laboratory examinations may influence both student performance and test anxiety. This study compared bell‐paced (BP) and self‐paced (SP) timing structures to assess their impact on students' test performance, test anxiety, and pacing preferences.
Danielle C. Bentley +2 more
wiley +1 more source
As new technologies, such as electronic medical records (EMRs), are introduced into healthcare services, we need to consider how they may be incorporated into simulated environments, so as to maintain and enhance authenticity and learning opportunities ...
Sean Jolly +3 more
doaj +1 more source
The eLIDA CAMEL: designed for learning by community [PDF]
This article, invited by the ALT Editor for the international ALT-N newsletter, reports on the work of the eLIDA CAMEL JISC-funded Design for Learning (D4L) competitively selected e-learning project.
Jameson, Jill
core
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley +1 more source
Developing Peer-to-Peer Feedback Literacy Through Authentic, Situated Learning Experiences
Authentic, situated learning experiences which mirror the collaborative nature of healthcare practice are essential in preparing students for their future professions.
Peter Carew +6 more
doaj +1 more source
Integrating yoga into anatomy and clinical medicine education: A holistic approach to learning
Abstract Anatomical knowledge is fundamental for success in clinical settings. Unfortunately, anatomy education within professional health programs has experienced a continual decrease in contact hours and curricular content over the previous two decades, leading to deficits and potential gaps in anatomical science knowledge.
Dana Rohde +4 more
wiley +1 more source
OncoSim and OncoWiki: an authentic learning approach to teaching cancer genomics. [PDF]
Schoenborn P +7 more
europepmc +1 more source

