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Avatars in Mental Health: Psychotherapists’ Attitudes Towards Avatar Technology and Factors Influencing Adoption [PDF]
Research in “cybertherapy” has explored innovative ways to integrate new technologies as innovative tools in psychological treatment, such as virtual reality.
Donatella Ciarmoli +4 more
doaj +2 more sources
Public acceptance of cybernetic avatars in the service sector: evidence from a large-scale survey [PDF]
Cybernetic avatars are hybrid interaction robots or digital representations that combine autonomous capabilities with teleoperated control. This study investigates the acceptance of cybernetic avatars, with particular emphasis on robot avatars for ...
Laura Aymerich-Franch +6 more
doaj +2 more sources
Marketing Communication with Online Characters:
As more consumers shop online, avatars are being used to support consumer purchase behavior in many online shopping sites and virtual worlds. Previous studies have suggested that avatars have positive effects on consumers’ online shopping experience and ...
Yuumi Ogura
doaj +1 more source
The use of virtual humans (i.e., avatars) holds the potential for interactive, automated interaction in domains such as remote communication, customer service, or public announcements.
Lorna C. Quandt +4 more
doaj +1 more source
X-Avatar: Expressive Human Avatars
We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D scans or RGB-D data.
Shen, Kaiyue +6 more
openaire +2 more sources
The modern era of irregular warfare demands that today' s military personnel have a sophisticated understanding of culture. Toward that end, new simulation-based training technologies are being developed to support Human, Social, Cultural Behavior (HSCB) instruction.
Barber, Daniel +2 more
+8 more sources
Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players.
Christian Böffel +3 more
doaj +1 more source
Inferring emotions from others’ non-verbal behavior is a pervasive and fundamental task in social interactions. Typically, real-life encounters imply the co-location of interactants, i.e., their embodiment within a shared spatial-temporal continuum in ...
Gary Bente +3 more
doaj +1 more source
One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames
With the growing popularity of exergames, researchers have noted the importance of presenting players with customizable avatars to encourage the long-term adoption of healthy behaviors offline.
Sara Czerwonka +2 more
doaj +1 more source
The fictional figure of the absurd has long been assosiated to the Camusien’s character Meursault who appeared in the novel L’étranger. This paper intends to explore the intextual depth of this type of character through his doing and his being in four ...
Djamila Benaouda +1 more
doaj +1 more source

