Results 91 to 100 of about 618 (230)

TABI: Tight and Balanced Interactive Atlas Packing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley   +1 more source

See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting

open access: yesComputer Graphics Forum, EarlyView.
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu   +10 more
wiley   +1 more source

Real‐time by‐example texture synthesis and filtering using local statistics exchange

open access: yesComputer Graphics Forum, EarlyView.
Abstract Real‐time by‐example texture synthesis is used in interactive virtual worlds to generate the appearance of an unbounded surface from an exemplar texture with as few repetitions as possible. Currently, leading real‐time methods rely on a tiling and blending scheme which is known to synthesize well texture patterns with little spatial ...
Nicolas Lutz, Guillaume Gilet
wiley   +1 more source

(Not Surprising) Attacks on Recent Pairing-Free Attribute-Based Encryption Schemes

open access: yesIET Information Security
The fact that designing secure and efficient identity or attribute-based encryption (ABE) schemes requires the use of specific algebraic tools like bilinear pairings or lattices is well known in the cryptographic community.
Javier Herranz
doaj   +1 more source

Authoring Terrestrial Planets with Diffusion Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract To support the design and subsequent generation of terrestrial planets for use in the creative media, we propose a solution that employs a generative model trained on satellite data from planetary bodies with a defined solid surface, such as the Earth and Mars.
Oliver Borg   +6 more
wiley   +1 more source

Bilinear Pairings on Elliptic Curves

open access: yes, 2019
I denne oppgåva studerer vi bilineære parringer på elliptiske kurver. Først gir vi ein introduksjon til algebraisk geometri og spesielt omgrepet divisorar. Vidare ser vi på elliptiske kurver og deira aritmetikk. Vi ser på to ulike parringer på elliptiske kurver, Weilparringa og Tateparringa.
openaire   +1 more source

Tubes or Ribbons? Comparing Texture‐space Visualization for Multivariate Line Data

open access: yesComputer Graphics Forum, EarlyView.
Abstract Multivariate line data is critical for analyzing flow fields, agent systems, and dynamic trajectories. Embedding secondary variables along spatial paths using surface‐based primitives such as ribbons and circular tubes introduces challenges related to perspective, scale, and distortion.
B. Russig   +3 more
wiley   +1 more source

Anonymous aggregator election protocol for wireless sensor networks

open access: yesTongxin xuebao, 2015
An anonymous cluster head election protocol in clustered wireless sensor networks was proposed.The protocol detailed the decision rules and mode of cluster construction while an anonymous veto protocol based on bilinear pairings was adopted to verify ...
Shuai FU   +3 more
doaj   +2 more sources

Dynamic Wave Trains: A Procedural Approach to Spatially Varying Ocean Synthesis

open access: yesComputer Graphics Forum, EarlyView.
In this paper, we present a high performance procedural model capable of synthesizing and rendering a virtually infinite ocean. Our method exhibits spatial variations as the orientations, speed and choppiness of the waves is parametrized for each frequencies and each point in space. The provided visual abstract exhibits a sunset rendering of a large 40 
Romain Fournier   +4 more
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

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