Results 1 to 10 of about 4,087 (151)
Speaker-story mapping as a method to evaluate audiovisual scene analysis in a virtual classroom scenario [PDF]
This study explores how audiovisual immersive virtual environments (IVEs) can assess cognitive performance in classroom-like settings, addressing limitations in simpler acoustic and visual representations.
Stephan Fremerey +5 more
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Upmix B-Format Ambisonic Room Impulse Responses Using a Generative Model
Ambisonic room impulse responses (ARIRs) are recorded to capture the spatial acoustic characteristics of specific rooms, with widespread applications in virtual and augmented reality.
Jiawei Xia, Wen Zhang
doaj +1 more source
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are popular tools for the capture and binaural reproduction of spatial sound scenes.
Tim Lübeck +6 more
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It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual benefits over far-field HRTFs that enhance the plausibility of binaural rendering of nearby sound sources.
Arend Johannes M. +3 more
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Efficient binaural rendering of spherical microphone array data by linear filtering
High-quality rendering of spatial sound fields in real-time is becoming increasingly important with the steadily growing interest in virtual and augmented reality technologies.
Johannes M. Arend +2 more
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Nearby sound sources provide distinct binaural cues, mainly in the form of interaural level differences, which vary with respect to distance and azimuth. However, there is a long-standing controversy regarding whether humans can actually utilize binaural
Arend Johannes M. +2 more
doaj +1 more source
Assessing HRTF preprocessing methods for Ambisonics rendering through perceptual models
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce complexity, although it may degrade the perceived quality, in part due to the
Engel Isaac +2 more
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As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microphone array-based filter-and-sum beamformer, can be used to create binaural renderings of spatial sound fields. In contrast to conventional artificial heads,
Mina Fallahi +5 more
doaj +1 more source
Binaural Rendering with Measured Room Responses: First-Order Ambisonic Microphone vs. Dummy Head
To improve the limited degree of immersion of static binaural rendering for headphones, an increased measurement effort to obtain multiple-orientation binaural room impulse responses (MOBRIRs) is reasonable and enables dynamic variable-orientation ...
Markus Zaunschirm +2 more
doaj +1 more source
On the Relative Importance of Visual and Spatial Audio Rendering on VR Immersion
A study was performed using a virtual environment to investigate the relative importance of spatial audio fidelity and video resolution on perceived audio-visual quality and immersion.
Thomas Potter +2 more
doaj +1 more source

