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High quality low complexity binaural rendering for headphones

The Journal of the Acoustical Society of America, 2023
Playing back immersive audio via headphones has been a research topic for a long time. Although there have been advances, bigger breakthroughs are still missing. The basic idea of binaural rendering systems can be summarized with the following elements: The emission characteristics of the audio source, the transmission path from audio source to ...
Karlheinz Brandenburg   +3 more
openaire   +1 more source

Efficient binaural rendering of virtual acoustic realities

2022
Binaural rendering aims to immerse the listener in a virtual acoustic scene, making it an essential method for spatial audio reproduction in virtual or augmented reality (VR/AR) applications. The growing interest and research in VR/AR solutions yielded many different methods for the binaural rendering of virtual acoustic realities, yet all of them ...
openaire   +3 more sources

Binaural Rendering for Sound Navigation and Orientation

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2018
This paper discusses binaural sound navigation and orientation, i.e., utilizing the binaural sound rendering technology to provide navigation systems with additional sound features. Such navigation systems may include routing systems, where directional sound is meant to attract a natural attention in the direction of interest, for instance to enhance ...
Christoph Urbanietz, Gerald Enzner
openaire   +1 more source

Binaural rendering using higher-order stereophony

The Journal of the Acoustical Society of America
Higher-order stereophony is a new approach for spatial audio reproduction which extends classic two-channel stereophony to higher order soundfield reproduction and generalised multi-channel loudspeaker arrays. Higher order stereophony achieves accurate soundfield reproduction over a line by reproducing the degree m = 0 spherical harmonic soundfield ...
Jacob Hollebon, Filippo Maria Fazi
openaire   +2 more sources

Binaural technology for e.g. rendering auditory virtual environments

The Journal of the Acoustical Society of America, 2008
Jens Blauert's research up through the late 60ties and later, pioneered the field of binaural technology and auditory virtual environments. He mastered the measurement of head-related transfer functions (HRTFs) before the term was introduced, and his methods were standard for decades.
openaire   +5 more sources

Binaural externalization processing method for object-based audio rendering

The Journal of the Acoustical Society of America, 2023
In both entertainment and professional applications, conventionally produced stereo or multi-channel audio content is frequently delivered over headphones or earbuds. Use cases involving object-based binaural audio rendering include recently developed immersive multi-channel audio distribution formats, along with the accelerating deployment of virtual ...
Christopher R. Landschoot, Jean-Marc Jot
openaire   +1 more source

Binaural effects and rendering of edge diffraction in geometrical acoustics

The Journal of the Acoustical Society of America, 2023
Virtual acoustic environments have many applications in entertainment, architectural planning, and hearing research. Geometrical acoustics (GA) is commonly used, offering high computational efficiency by assuming ray-like sound propagation. However, GA does not account for wave-related effects such as edge diffraction, leading to perceptually ...
Christoph Kirsch, Stephan D. Ewert
openaire   +1 more source

Design and evaluation of Binaural auditory rendering for CAVEs

2014 IEEE Virtual Reality (VR), 2014
We describe an experiment whose goal is to investigate the usage of different audio rendering techniques delivered through headphones while walking inside a wide four-side CAVE environment. In our experiment, participants had to physically walked along a virtual path exposed to different auditory stimuli.
F. Grani   +6 more
openaire   +3 more sources

Listener Movement Prediction based Realistic Real-Time Binaural Rendering

2019 IEEE 7th IEEE Workshop on Advances in Information, Electronic and Electrical Engineering (AIEEE), 2019
Realistic binaural rendering refers to a process that implies applying the physically correct signals to the eardrums of a listener. In real-time binaural rendering systems, used in VR environments, the accurate signals should be appropriately updated as the listener freely moves in a simulated room.
Mantas Tamulionis, Artūras Serackis
openaire   +1 more source

Advanced system options for binaural rendering of Ambisonic format

2013 IEEE International Conference on Acoustics, Speech and Signal Processing, 2013
Ambisonics uses a well-respected soundfield representation and thus may become a standard in soundfield transmission, storage, and reproduction. Then we will need signal processing options in order to decode and apply the Ambisonic format universally in various applications from loudspeaker to headphone reproduction.
Gerald Enzner   +4 more
openaire   +1 more source

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