Results 181 to 190 of about 231,271 (226)
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Design and development of bionic ears for rendering binaural audio

2016 International Conference on Signal Processing and Communications (SPCOM), 2016
Design of bionic ears is an important problem in the measurement of high quality HRIR for rendering binaural audio in virtual and augmented reality applications. In this paper the design and development of silicone based low cost binaural ears on a Styrofoam based mannequin is discussed.
C Sandeep Reddy, Rajesh M Hegde
exaly   +2 more sources

Binaural Rendering for Sound Navigation and Orientation

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2018
This paper discusses binaural sound navigation and orientation, i.e., utilizing the binaural sound rendering technology to provide navigation systems with additional sound features. Such navigation systems may include routing systems, where directional sound is meant to attract a natural attention in the direction of interest, for instance to enhance ...
Christoph Urbanietz, Gerald Enzner
exaly   +2 more sources

High quality low complexity binaural rendering for headphones

The Journal of the Acoustical Society of America, 2023
Playing back immersive audio via headphones has been a research topic for a long time. Although there have been advances, bigger breakthroughs are still missing. The basic idea of binaural rendering systems can be summarized with the following elements: The emission characteristics of the audio source, the transmission path from audio source to ...
Karlheinz Brandenburg   +3 more
openaire   +2 more sources

Scalable Multiband Binaural Renderer for MPEG-H 3D Audio

open access: yesIEEE Journal of Selected Topics in Signal Processing, 2015
To provide immersive 3D multimedia service, MPEG has launched MPEG-H, ISO/IEC 23008, “High Efficiency Coding and Media Delivery in Heterogeneous Environments.” As part of the audio, MPEG-H 3D Audio has been standardized based on a multichannel loudspeaker configuration (e.g., 22.2). Binaural rendering is a key application of 3D audio; however, previous
Taegyu Lee   +4 more
openaire   +2 more sources

Binaural rendering of microphone array captures based on source separation

Speech Communication, 2016
A method for binaural rendering of sound scene recordings is proposed.Source signals and their direction of arrival is estimated using a microphone array.A low-rank NMF model for separation of sound sources is used.Speech intelligibility test with overlapping speech is conducted.The speech intelligibility by binaural processing is shown to increase ...
Joonas Nikunen, Tuomas Virtanen
exaly   +2 more sources

A Perceptual Study on the Plausibility of Binaural Rendering in Anechoic Environments

Journal of the Audio Engineering Society
Plausibility has become a widely used paradigm for evaluating binaural audio for augmented reality. Although several studies have evaluated the plausibility of different binaural rendering techniques, it is not clear which parameters contribute to plausibility and to what extent.
Tim Lübeck   +2 more
openaire   +2 more sources

Binaural renderers accuracy comparison

The Journal of the Acoustical Society of America, 2023
This study explored the ability of binaural renderers to accurately reproduce the placement of objects within a three-dimensional soundscape. Previous works have only tested localization on the horizontal plane; whereas, this research expanded on prior methodology by adding vertical targets along the medial and sagittal planes.
Lisa LaFountaine   +2 more
openaire   +1 more source

Efficient Binaural Rendering of Spatially Extended Sound Sources

Journal of the Audio Engineering Society, 2023
Carlotta Anemüller   +2 more
openaire   +2 more sources

End-to-End Magnitude Least Squares Binaural Rendering of Spherical Microphone Array Signals

open access: yes2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA), 2021
Spherica1 microphone array (SMA) recordings are particularly suited for dynamic binaural rendering as the microphone signals can be decomposed into a spherical harmonic (SH) representation that can be freely rotated to match the head orientation of the ...
Thomas Deppisch   +2 more
exaly   +2 more sources

Parametric binaural rendering utilizing compact microphone arrays

2015 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2015
The spatial capture patterns according to head-related transfer-functions (HRTFs) can be approximated using linear beamforming techniques. However, assuming a fixed spatial aliasing frequency, with reduction of the number of sensors and thus the array size, the linear approach leads to an excessive amplification of the microphone noise, unless the beam
Vilkamo, Juha   +3 more
openaire   +2 more sources

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