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Design and development of bionic ears for rendering binaural audio
2016 International Conference on Signal Processing and Communications (SPCOM), 2016Design of bionic ears is an important problem in the measurement of high quality HRIR for rendering binaural audio in virtual and augmented reality applications. In this paper the design and development of silicone based low cost binaural ears on a Styrofoam based mannequin is discussed.
C Sandeep Reddy, Rajesh M Hegde
exaly +2 more sources
Binaural Rendering for Sound Navigation and Orientation
2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2018This paper discusses binaural sound navigation and orientation, i.e., utilizing the binaural sound rendering technology to provide navigation systems with additional sound features. Such navigation systems may include routing systems, where directional sound is meant to attract a natural attention in the direction of interest, for instance to enhance ...
Christoph Urbanietz, Gerald Enzner
exaly +2 more sources
High quality low complexity binaural rendering for headphones
The Journal of the Acoustical Society of America, 2023Playing back immersive audio via headphones has been a research topic for a long time. Although there have been advances, bigger breakthroughs are still missing. The basic idea of binaural rendering systems can be summarized with the following elements: The emission characteristics of the audio source, the transmission path from audio source to ...
Karlheinz Brandenburg +3 more
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Scalable Multiband Binaural Renderer for MPEG-H 3D Audio
To provide immersive 3D multimedia service, MPEG has launched MPEG-H, ISO/IEC 23008, “High Efficiency Coding and Media Delivery in Heterogeneous Environments.” As part of the audio, MPEG-H 3D Audio has been standardized based on a multichannel loudspeaker configuration (e.g., 22.2). Binaural rendering is a key application of 3D audio; however, previous
Taegyu Lee +4 more
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Binaural rendering of microphone array captures based on source separation
Speech Communication, 2016A method for binaural rendering of sound scene recordings is proposed.Source signals and their direction of arrival is estimated using a microphone array.A low-rank NMF model for separation of sound sources is used.Speech intelligibility test with overlapping speech is conducted.The speech intelligibility by binaural processing is shown to increase ...
Joonas Nikunen, Tuomas Virtanen
exaly +2 more sources
A Perceptual Study on the Plausibility of Binaural Rendering in Anechoic Environments
Journal of the Audio Engineering SocietyPlausibility has become a widely used paradigm for evaluating binaural audio for augmented reality. Although several studies have evaluated the plausibility of different binaural rendering techniques, it is not clear which parameters contribute to plausibility and to what extent.
Tim Lübeck +2 more
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Binaural renderers accuracy comparison
The Journal of the Acoustical Society of America, 2023This study explored the ability of binaural renderers to accurately reproduce the placement of objects within a three-dimensional soundscape. Previous works have only tested localization on the horizontal plane; whereas, this research expanded on prior methodology by adding vertical targets along the medial and sagittal planes.
Lisa LaFountaine +2 more
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Efficient Binaural Rendering of Spatially Extended Sound Sources
Journal of the Audio Engineering Society, 2023Carlotta Anemüller +2 more
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End-to-End Magnitude Least Squares Binaural Rendering of Spherical Microphone Array Signals
Spherica1 microphone array (SMA) recordings are particularly suited for dynamic binaural rendering as the microphone signals can be decomposed into a spherical harmonic (SH) representation that can be freely rotated to match the head orientation of the ...
Thomas Deppisch +2 more
exaly +2 more sources
Parametric binaural rendering utilizing compact microphone arrays
2015 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2015The spatial capture patterns according to head-related transfer-functions (HRTFs) can be approximated using linear beamforming techniques. However, assuming a fixed spatial aliasing frequency, with reduction of the number of sensors and thus the array size, the linear approach leads to an excessive amplification of the microphone noise, unless the beam
Vilkamo, Juha +3 more
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