Results 171 to 180 of about 231,271 (226)

Advancing EEG Biosensing: Novel Scalable Production of Platinum-Silicon Microneedles

open access: yes
Amir M   +8 more
europepmc   +1 more source

Binaural Rendering of Heterogeneous Sound Sources with Extent

ICASSP 2024 - 2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
In spatial audio rendering applications, it is often desired to render sound sources with a certain spatial extent in a realistic way. While existing methods mainly consider rendering of homogeneously extended sound sources (i.e., with constant radiation
Emanuel A P Habets
exaly   +3 more sources

A2B: Neural Rendering of Ambisonic Recordings to Binaural

ICASSP 2025 - 2025 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
This paper introduces a novel neural network model for rendering binaural audio directly from ambisonic recordings. We optimized the model end-to-end to learn a direct mapping between ambisonic and binaural signals.
Alexander Richard
exaly   +3 more sources

End-to-End Paired Ambisonic-Binaural Audio Rendering

IEEE/CAA Journal of Automatica Sinica
Binaural rendering is of great interest to virtual reality and immersive media. Although humans can naturally use their two ears to perceive the spatial information contained in sounds, it is a challenging task for machines to achieve binaural rendering ...
Yin Zhu, Qiuqiang Kong, Junjie Shi
exaly   +3 more sources

Binaural rendering using higher-order stereophony

The Journal of the Acoustical Society of America
Higher-order stereophony is a new approach for spatial audio reproduction which extends classic two-channel stereophony to higher order soundfield reproduction and generalised multi-channel loudspeaker arrays. Higher order stereophony achieves accurate soundfield reproduction over a line by reproducing the degree m = 0 spherical harmonic soundfield ...
Jacob Hollebon, Filippo Maria Fazi
openaire   +3 more sources

Design and evaluation of Binaural auditory rendering for CAVEs

2014 IEEE Virtual Reality (VR), 2014
We describe an experiment whose goal is to investigate the usage of different audio rendering techniques delivered through headphones while walking inside a wide four-side CAVE environment. In our experiment, participants had to physically walked along a virtual path exposed to different auditory stimuli.
Ronan Gaugne
exaly   +3 more sources

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