Results 141 to 150 of about 2,687,868 (304)
Context: Conventional oral health education often fails to maintain children’s interest and produce sustained behavioral change. Game-based learning provides an engaging approach that may improve oral health awareness and practices among school children.
Sidhyesh Avinash Baviskar +2 more
doaj +1 more source
GK1-FHM036 - Locative board game
Locative board game. The participants were 45, 55, 26. FSA doing board game with FCR. 4:27min. .
core +1 more source
Health Research Board annual report 2020 part 2
The Board is responsible for keeping adequate accounting records which disclose, with reasonable accuracy at any time, its financial position and enables it to ensure that the financial statements comply with Article 27 of the Health Research Board
Health Research Board
core
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
Empathy-Driven Serious Board Game Design: A Case Study of Social Prism
This study examines how a serious board game can foster empathy and understanding of social inequality. Building on empathy theory and game-based learning, we propose a “Mechanism–Empathy–Cognition” model, hypothesizing that game mechanics shape learning
doaj +2 more sources
Shin sugoroku shukujo kagami [picture] /
A board game played with a dice.; Also available online at: http://nla.gov.au/nla.pic-vn4666948.Shukujo ...
880-04 Mano, Hidetoshi, 1870-1933.
core
GK1-FHM035 - Locative board game
Locative board game. The participants were 45, 55, 26. FCR doing board game with FCE and FSA. 5:23min. .
core +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
LLM‐Integrated Human–Robot Interaction System for Microrobots
This paper proposes an LLM‐based control framework for guiding microrobots using human natural language. This framework can convert the natural human speech into safe and executable command sets for reliable navigation in complex environments. The experimental results show high accuracy and robustness in task performance, demonstrating the potential of
Bairong Zhu, Amar Salehi, Tingting Yu
wiley +1 more source
Card and board game design for medical education: length and complexity considerations. [PDF]
Cosimini MJ, Collins J.
europepmc +1 more source

