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State-of-the-art in Business Games [PDF]
The use of digital games and gamification has demonstrated potential to improve many aspects of how businesses provide training to staff, and communicate with consumers. However, there is still a need for better understanding of how the adoption of games
Panagiotis Petridis +7 more
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Quo Vadis Business Simulation Games in the 21st Century?
Business simulation games have become popular in higher education and business environments. The paper aims to identify the primary research trends and topics of business simulation games research using a systematic and automated literature review with ...
Mirjana Pejić Bach +3 more
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Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our ...
Mitchell G. H. Loewen +4 more
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Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries, flattening discrepancies of interface, abilities, information or other aspects between players.
Katja Rogers +8 more
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Didactic game as a means of developing the professionalism of the teacher [PDF]
The research raises and reveals the problem of the development of the teachers professionalism. The purpose of the paper is to describe the use, development of didactic games by teachers for students, focused on the development of their individuality ...
Vera M. Zhurakovskaya, Ol'ga A. Olicheva
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Validation of User Preferences and Effects of Personalized Gamification on Task Performance
Personalized gamification is the tailoring of gameful design elements to user preferences to improve engagement. However, studies of user preferences have so far relied on self-reported data only and few studies investigated the effects of personalized ...
Gustavo F. Tondello +3 more
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What Is It Like to Be a Game?—Object Oriented Inquiry for Games Research, Design, and Evaluation
Human-Computer Interaction (HCI) researchers more and more challenge the notion of technologies as objects and humans as subjects. This conceptualization has led to various approaches inquiring into object perspectives within HCI.
Katta Spiel +4 more
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Managing passenger information during disruption (PIDD) is a significant factor in running effective and quick-to-recover rail operations. Disruptions are unpredictable, and their timely resolution is ultimately dependent on the expert knowledge of ...
Ben Clegg +2 more
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The School of Business English
School of Business English prepare students for translation and abstracting economic texts, business correspondence and business communication originated in the late 1950s.
Lyudmila S. Pichkova
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Development of business games at BMSTU [PDF]
the article discloses the relevance of the use of business games in various fields. The experience of developing business games at the BMSTU, preparations for using them in the educational process both for students and for employees of enterprises ...
Kargapoltsev Dmitriy, Kuznetsov Sergei
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