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Computer-based business simulation games are used in business courses in many universities. In this study, we explored the drawbacks and benefits of use of such games in business courses from both the teacher and student perspective.
Lindh, J. +3 more
core +9 more sources
Impact of Business Simulation Games in Enterprise Education [PDF]
This paper evaluates the impact of usage in teaching and learning of a business simulation game, SimVenture, on developing enterprise skills and attributes among undergraduate management students.
Williams, Dina
core +4 more sources
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
The Play Your Process Method for Business Process-Based Digital Game Design
Serious games have been understood as a useful tool to engage, educate and train individuals in many areas. They are also suitable for the business processes management area where it is expected that business-process-based digital games can bring ...
Tadeu Moreira de Classe +3 more
doaj +1 more source
Legal, financial and marketing aspects of games of chance in the Republic of Serbia [PDF]
This paper mostly discusses legal and some economic aspects of games of chance as an economic activity. In that context, the negative effects of gambling and betting activities are pointed out, especially on the development and spread of social ...
Kovačević Ljubica G.
doaj +1 more source
Gamification has enabled technology to facilitate behavior change through increasing the engagement and motivation of people in health and wellness domains.
Dennis L. Kappen +3 more
doaj +1 more source
Investment in the capacity of production in a simulate environment
With the objective of contributing with the theory about performance, strategic administration and business games, this study presents an evaluation and innovation approach of the GI-Logística business games.
Bruno Hartmut Kopittke +2 more
doaj +1 more source
Fictitious play in 3 x 3 games : chaos and dithering behaviour [PDF]
In the 60's Shapley provided an example of a two player fictitious game with periodic behaviour. In this game, player A aims to copy B's behaviour and player B aims to play one ahead of player A.
van Strien, S +5 more
core +1 more source
Behavioral finance and games: simulations in the academic environment
The contribution from this study lies in its reflection on the factors that influence market efficiency, which requires a multidisciplinary view to analyze the intervening factors that impact results of the financial system.
Eliana Marcia Martins Fittipaldi Torga +4 more
doaj +1 more source
TYPES AND FORMS OF PROFESSIONAL DEVELOPMENT OF A PRESCHOOL TEACHER IN IN-SERVICE TRAINING
The article is devoted to the practical aspects of forming the professional readiness of preschool teachers for life-long professional development. It is shown that the professional development of practicing teacher can be embodied in certain forms, in ...
Nataliia Machynska +2 more
doaj +1 more source

