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Designing the virtual campus as a virtual world

Proceedings of the 1999 conference on Computer support for collaborative learning - CSCL '99, 1999
Virtual Worlds are networked environments that look like the physical world, and create a sense of place for the person communicating, navigating, and doing things in the virtual world. Virtual worlds have traditionally been developed as games, in fact, most virtual worlds today are games. A virtual campus has been developed in the Architecture Faculty
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Designing the virtual campus

Design Studies, 1999
Abstract Designing a virtual campus raises pedagogical questions as well as questions about the difference between the design of physical places and virtual places. When creating a virtual learning environment, we do not just ask, how do we present lecture notes and assignments on the internet? We also ask, how do we develop a learning environment in
Mary Lou Maher   +2 more
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Building a Virtual Campus

2003
For the higher education world, comprising three million faculty and administrators, 15 million students and 60 million alumni (Budzynski & Zabora, 2000), a Web presence is essential. But the means by which institutions “go online” can differ dramatically, including the implementation of brochure websites, development of online registration systems,
Stephen Ast, Cassandra Gerfen
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An immersive collaborative virtual environment of a university campus for performing virtual campus evacuation drills and tours for campus safety

2015 International Conference on Collaboration Technologies and Systems (CTS), 2015
The use of a collaborative virtual reality environment for training and virtual tours has been increasingly recognized an as alternative to traditional reallife tours for university campuses. Our proposed application shows an immersive collaborative virtual reality environment for performing virtual online campus tours and evacuation drills using ...
Sharad Sharma   +2 more
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Profiling and tutoring users in virtual campus

Information Technology Based Proceedings of the FIfth International Conference onHigher Education and Training, 2004. ITHET 2004., 2004
Virtual campus is a research project which aims to provide a comprehensive and innovative e-learning environment for authoring, fruition and tutoring. The paper introduces TVM, the tutoring module developed for virtual campus. TVM tracks the learners' behavior within the virtual campus environment and defines a user model (based on Bayesian networks ...
SBATTELLA, LICIA, TEDESCO, ROBERTO
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Feasibility of a Virtual Campus Decoupled From the Underlying e-Learning Platform: The VCAA Virtual Campus

IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, 2017
Virtual campuses are usually developed with a high level of coupling to the underlying e-learning platforms. Although several approaches for isolating virtual campuses from these platforms have been proposed, at present there is no evidence in the literature of virtual campuses being run using any of these approaches.
Francisco Huertas, Antonio M. Navarro
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Massive Processing of Activity Logs of a Virtual Campus

2012 Third International Conference on Emerging Intelligent Data and Web Technologies, 2012
Online web-based application that heavily require user interaction, either among users or among users and the application, generate huge amounts of data. Recording such user interaction data, usually in the form of log data files, could be very useful for different purposes such as user modelling, user activity analysis, data analytics, security ...
Fatos Xhafa   +5 more
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Virtual Campus

Proceedings of the Symposium on Spatial User Interaction, 2018
This paper describes the development and implementation of "Virtual Campus", a prototype that brings together a set of interfaces and interaction techniques (VR, AR, mobile apps, 3D), to generate alternatives to the systems that are traditionally used (web, desktop applications, etc.), for the spatial management of the campus in Universidad Catolica de
Tatiana Sánchez Botero   +1 more
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Virtual Campus: scenarios, obstacles and experiences

Proceedings of the Thirty-First Hawaii International Conference on System Sciences, 2002
The need to make use of the growing source of learning material available through the Internet and other computer networks confronts educational systems worldwide. The recent idea of creating Virtual Campuses may be viewed as an attempt to counter this challenge and to revive the position of universities as traditional organizers of knowledge.
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Agency and the Virtual Campus: The TrAM Approach

2010 International Conference on Intelligent Networking and Collaborative Systems, 2010
The capture and analysis of requirements for virtual campus systems that employ emerging technologies is complex. Whilst the agent paradigm can assist the modelling of such systems, the variety, scope and volume of network interactions creates a scenario that is difficult to comprehend and analyse.
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