Results 61 to 70 of about 4,629,897 (204)

MBT: A Memory-Based Part of Speech Tagger-Generator

open access: yes, 1996
We introduce a memory-based approach to part of speech tagging. Memory-based learning is a form of supervised learning based on similarity-based reasoning.
Berck, Peter   +3 more
core   +2 more sources

Persuasive Technology for Learning in Business Context [PDF]

open access: yes, 2013
"Persuasive Design is a relatively new concept which employs general principles of persuasion that can be implemented in persuasive technology. This concept has been introduced by BJ Fogg in 1998, who since then has further extended it to use computers ...
Behringer, R   +6 more
core  

Enhancing active learning in microbiology through case based learning: Experiences from an Indian medical school

open access: yesIndian Journal of Pathology and Microbiology, 2010
Background: Case-based learning (CBL) is an interactive student-centered exploration of real life situations. This paper describes the use of CBL as an educational strategy for promoting active learning in microbiology.
Ciraj A, Vinod P, Ramnarayan K
doaj  

A case study of case studies: producing real world learning within the business classroom [PDF]

open access: yes, 2001
Teaching and learning about business organisations and the environment in which they operate is contained within a curriculum but context and events in which they operate is constantly changing.
Needham, D
core  

Strategy for quantum algorithm design assisted by machine learning

open access: yes, 2014
We propose a method for quantum algorithm design assisted by machine learning. The method uses a quantum-classical hybrid simulator, where a "quantum student" is being taught by a "classical teacher." In other words, in our method, the learning system is
Bang, Jeongho   +4 more
core   +1 more source

Technology enhanced learning in 21st century mass higher education. Aspects of design, practice and strategy for a necessary step change [PDF]

open access: yes, 2009
Modern day mass higher education presents challenges for both learners and teachers. Whilst digital resources, Web 2.0 technologies and online connectivity can add significantly to the learning opportunities of 21st century students, many cross programme
Dickinson, John
core  

CASE BASED LEARNING SEBAGAI UPAYA PENINGKATAN AKTIVITAS BELAJAR DAN KOMUNIKASI MATEMATIS

open access: yesAksioma: Jurnal Program Studi Pendidikan Matematika
Komunikasi matematis merupakan salah satu kemampuan yang harus dikuasai oleh mahasiswa. Melalui penguasaan komunikasi matematis yang baik, mahasiswa akan menyampaikan konsep-konsep matematika dengan baik dan benar.
Rahmad Bustanul Anwar, Dwi Rahmawati
doaj   +1 more source

Learning spillover and analogy-based expectations: a multi-game experiment [PDF]

open access: yes, 2007
We consider a multi-game interactive learning environment and ask ourselves whether long run behaviors in one game are a¤ected by behaviors in the other, i.e whether there are learning spillovers.
Huck, S., Jehiel, P., Rutter, T.
core  

A literature review of the use of Web 2.0 tools in Higher Education

open access: yes, 2010
This review focuses on the use of Web 2.0 tools in Higher Education. It provides a synthesis of the research literature in the field and a series of illustrative examples of how these tools are being used in learning and teaching.
Alevizou, Panagiota, Conole, Grainne
core  

Reinforcement Learning Scheduler for Vehicle-to-Vehicle Communications Outside Coverage

open access: yes, 2019
Radio resources in vehicle-to-vehicle (V2V) communication can be scheduled either by a centralized scheduler residing in the network (e.g., a base station in case of cellular systems) or a distributed scheduler, where the resources are autonomously ...
Boban, Mate   +3 more
core   +1 more source

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