Results 111 to 120 of about 804 (204)

Objects of Affection: Deathly Encounters With Taxidermy, Stuffed Toys and Atmospheres

open access: yesChildren &Society, EarlyView.
ABSTRACT This paper explores how children and young people relate to death through affective atmospheres and embodied, imaginative encounters with taxidermy and stuffed toy animals. Using arts‐based research (ABR), we explore how death, affective atmospheres, empathy and materiality entangle during multispecies relations.
Rachel Sinquefield‐Kangas   +2 more
wiley   +1 more source

Storying Multispecies‐Life‐and‐Death: Becoming‐Grief‐Able in Educational Spaces for Post‐Necrocene Futures

open access: yesChildren &Society, EarlyView.
ABSTRACT We situate this article from/with/in the Necrocene, a geological period marked by the systematic production of human and more‐than‐human death to an extent that ecological destruction, extinction, loss and harm have become a structural feature of modern life.
Charlotte Hankin, Hannah Hogarth
wiley   +1 more source

Fostering Dialogue on AI Ethics and Biases Through an Issue‐Based Traveling Exhibition

open access: yesCurator: The Museum Journal, EarlyView.
ABSTRACT Discriminatory algorithms, unauthorized data use, and environmental costs show how artificial intelligence (AI) advancements are tied to larger sociopolitical issues. Through the design and pilot study of AI Dilemmas, an issue‐based traveling exhibition, this qualitative case study explores fostering dialogue on such complex scientific ...
Dagmar Mercedes Heeg, Lucy Avraamidou
wiley   +1 more source

InterPLAY: A Framework to Describe Play and STEM Engagement at Exhibits for Young Children

open access: yesCurator: The Museum Journal, EarlyView.
ABSTRACT Play‐based STEM learning at exhibits is a feature of children's museums and science centers; yet little is known about how these exhibits support young children's STEM engagement. This study developed and tested the interPLAY Framework to describe play‐based STEM engagement at exhibits for young children.
Kelly L. Hoke   +4 more
wiley   +1 more source

Seven core qualities of good vs. bad play? A principal component analysis of 504 children's play memories and development of a Play Qualities Inventory. [PDF]

open access: yesFront Psychol
Lieberoth A   +8 more
europepmc   +1 more source

Children's and young people's perspectives on extended reality in paediatric rehabilitation: A qualitative study

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
Aim To explore children's and young people's experiences with extended reality (XR) in rehabilitation, their perceptions of its benefits and challenges, and their visions for its future integration. Method A qualitative, interpretive, descriptive study was conducted using semi‐structured interviews and focus groups with children and young people who ...
Jéromine Hervo   +8 more
wiley   +1 more source

TRIVIAL DENTAL: A Serious Board Game for Knowledge Consolidation in Dental Students Transitioning to Clinical Training

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Introduction The transition from preclinical education to clinical training represents a critical stage in dental curricula, requiring students to consolidate theoretical knowledge while preparing for clinical decision‐making. In this context, serious games have emerged as an innovative approach to promote active and collaborative learning ...
Vanessa‐Tévy Hansotte   +4 more
wiley   +1 more source

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