Results 31 to 40 of about 55,398 (216)
SpartanAnatomy.org: Evaluating a new interactive neuroradiology tool for early medical education
Abstract Teaching neuroanatomy through the lens of magnetic resonance imaging (MRI) offers medical students a strong foundation for success. However, many existing MRI learning resources lack interactivity and user‐friendliness, require payment, or include an overwhelming number of labeled structures.
Halie Kerver +3 more
wiley +1 more source
Show Me the Brain!!: A modern approach to neuroanatomy education
Abstract Show Me the Brain!! (SMtB) is a digital system for interactive graphics that is designed to support instruction in neuroanatomy and neuroscience. It will soon be made open‐source and freely available. SMtB bridges medical and traditional neuroanatomy instruction with the computational systems and representational conventions common in ...
Nicholas C. Hindy +3 more
wiley +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Abstract While large language models (LLMs) have shown promise as learning tools for medical education, their reported accuracy on multiple‐choice questions (MCQs) varies widely across studies, necessitating synthesis. This meta‐analysis synthesizes LLM accuracy on text‐based MCQs from biomedical disciplines and USMLE Step 1‐level content and explores ...
Colleen M. Cheverko +26 more
wiley +1 more source
Beyond knowledge: Cultivating noncognitive skills and attributes through anatomy education
Abstract Anatomy education has historically prioritized cognitive knowledge acquisition and technical skills, such as spatial awareness and manual dexterity. Noncognitive attributes, essential for early‐stage learners, such as social skills, motivation, emotional intelligence, self‐regulation, self‐efficacy, and resilience, have remained comparatively ...
Renato Lopes Previdelli +1 more
wiley +1 more source
Abstract Mixed reality (MR) using head‐mounted displays provides three‐dimensional visualizations that have been suggested to enhance learning when used alongside conventional anatomy teaching in medical education. This study explored student perceptions of the integration of MR and traditional cadaveric learning, and their optimal delivery to support ...
Harpreet Kasbia +12 more
wiley +1 more source
Retracted: A Research on the Establishment of a System Improving Teaching Ability of English Teachers in the Classroom Setting by Utilizing Artificial Intelligence. [PDF]
And Biomechanics AB.
europepmc +1 more source
Abstract To compare a metaverse‐based interactive virtual reality (VR) session with a conventional 2D online lecture for learning cervicofacial anatomy. Single‐center, curriculum‐embedded, nonrandomized comparative study. Fourth‐year students attended a Zoom lecture (Conventional, n = 73); sixth‐year students completed an interactive VR session using ...
Taku Ito +6 more
wiley +1 more source
Is there a difference in student physical activity between a field school and a traditional classroom setting? [PDF]
Howells ME +4 more
europepmc +1 more source
Abstract The intersection of science and art has historically fostered innovation, yet the integration of creative arts into anatomy education remains limited. The Synthetic Anatomy module was designed to bridge anatomy teaching with creative design for bioscience and biomedical engineering students. This study evaluates the module's educational impact
Mandeep Gill Sagoo +6 more
wiley +1 more source

