Results 61 to 70 of about 299,444 (295)
Objectives The aim of this study is to generate hypotheses about unknown drugs associated with the onset or worsening of Raynaud's phenomenon (RP) and to explore their potential pathophysiologic mechanisms through a mixed disproportionality/clustering analysis from the World Health Organization (WHO) pharmacovigilance database.
Alex Hlavaty +4 more
wiley +1 more source
Holy Dung: Comic Signs of Consubstantiality in Martin Luther Films
One problem with the religious sub-genre of Hagiographic films is that they frequently romanticize, sentimentalize, or idealize the lives of saints. Our purpose is to excavate three major film biopics on the life of Protestant reformer Martin Luther and ...
Terry Lindvall, Morgan Stroyeck
doaj +1 more source
King Aorta: Narrative anatomy education
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
The article deals with the role of laughing in pedagogy. Starting from its dual presence in the culture (censored and exalted), it is a central attitude in the human culture.
Franco Cambi
doaj +1 more source
Urban comix: Subcultures, infrastructures and “the right to the city” in Delhi [PDF]
This article argues that comics production in India should be configured as a collaborative artistic endeavour that visualizes Delhi’s segregationist infrastructure, claiming a right to the city through the representation and facilitation of more ...
Davies, D.
core +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Pekaresque Adventures: Aesthetics and Identity in American Splendor [PDF]
In lieu of an abstract, below is the essay\u27s first paragraph. When considering the ontological status of the comic book, it was once natural to think of superheroes battling all-powerful villains, Archie and Jughead battling wits with Principal ...
Madigan, Tim
core +1 more source
Manipulating Tournaments in Cup and Round Robin Competitions [PDF]
In sports competitions, teams can manipulate the result by, for instance, throwing games. We show that we can decide how to manipulate round robin and cup competitions, two of the most popular types of sporting competitions in polynomial time.
D. Gusfield +4 more
core +2 more sources
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source

