Results 71 to 80 of about 299,444 (295)
A One-In-A-Billion Chance : The Transformative Effect of Stan Lee and Spider-Man on American Popular Culture [PDF]
The body of research from scholarly sources on the history of comic books contends that Stan Lee’s original run of The Amazing Spider-Man influenced American culture in a generic sense, but little has been written on the specific ways the comic ...
Bateman, Jon
core +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
The Translation Strategy of Slang Expression in Comic Entitled The Punisher
Abstraks Penelitian ini membahas tentang strategi penerjemahan ungkapan bahasa slang dalam sebuah komik yang berjudul The Punisher. Komik ini diterjemahkan dari bahasa Inggris ke dalam bahasa Indonesia oleh Hindi R. Ibrahim. Adapun tujuan dari penelitian
Dwi Santika
doaj +1 more source
Playing with the dead:transmedia narratives and the Walking Dead games [PDF]
This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard’s comics series The Walking Dead.
Austin, Hailey, Donald, Iain
core +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Folklore motifs and plots in oral narratives about the “Holy War”
The paper contains the memories of the Great Patriotic War recorded during the interview which reflect both tragic and comic moments, as well as resourcefulness, childlike spontaneity, and the sincerity of experiences.
Litsareva Alexandra Fedorovna
doaj
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
Santa Clara Magazine, Volume 32 Number 4, Summer 1990 [PDF]
10 - WHAT\u27S UP WITH COMIC BOOKS? Comic books aren\u27t what they used to be but they continue to charm our children. By Mitch Finley \u2773 14 - STRESS, ILLNESS, AND PSYCHOTHERAPY The meaning of a stressful situation determines whether it is perceived
Santa Clara University
core +2 more sources
Thanabots—AI‐generated digital representations of deceased donors—could enhance anatomy education by linking medical history with anatomy and fostering humanistic engagement. However, their use poses ethical questions and carries psychological risks, including issues around consent, authenticity, and emotional harm.
Jon Cornwall, Sabine Hildebrandt
wiley +1 more source

