Results 81 to 90 of about 299,444 (295)
COMIC: Towards A Compact Image Captioning Model with Attention
Recent works in image captioning have shown very promising raw performance. However, we realize that most of these encoder-decoder style networks with attention do not scale naturally to large vocabulary size, making them difficult to be deployed on ...
Chan, Chee Seng +2 more
core +1 more source
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair +5 more
wiley +1 more source
Promoting engagement in embryology through gamified student‐developed small group sessions
Abstract Learning embryology is often challenging for students as it requires conceptualizing morphological changes to embryologic structures across time. To further complicate the process, while some structures transition to permanent structures, others disappear or degenerate.
Jessica N. Byram +2 more
wiley +1 more source
NeuroTwister: Gamified learning to teach cross‐sectional neuroanatomy to medical students
Abstract Neuroscience is a required course in many health professions curricula, but with it often comes neurophobia, the fear or difficulty that students experience when attempting to learn neuroscience. Traditional teaching methods in neuroanatomy may contribute to cognitive overload and stress, reinforcing the notion that neuroanatomy is ...
Cameron B. Jeter +3 more
wiley +1 more source
Le lexique de γελᾶν dans le Banquet de Lucien : un marqueur réflexif du projet comique ?
I focus on the manifold instances of words derived from the verb γελᾶν in Lucian’s Symposium in order to question their reflexive value concerning the comic purpose of the text.
Thomas Lorson
doaj
Augmented reality for teaching undergraduate human anatomy: An educators' perspective
Abstract The purpose of this study was to explore the perspectives of Australian educators on using augmented reality (AR) as a method for learning human anatomy in the undergraduate health sciences. This will determine the current value of AR and guide future research and development. This prospective qualitative study used a mixed‐methods approach to
Ally Williams +2 more
wiley +1 more source
Intertext in Yu. Buyda’s Story “The Damn and The Chemist”
The story by Yu. Buyda “The Damn and The Chemist” is analysed. Multiple links of this work with the precedent texts are revealed. Intertextual parallels marked in the text by language markers are commented.
K. A. Degtyarenko
doaj +1 more source
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley +1 more source

