Results 91 to 100 of about 167,369 (307)
Efficient Comic Content Extraction and Coloring Composite Networks
Comics are widely loved by fans around the world as a form of visual art and cultural communication. With the development of digitalization, automated comic content detection and segmentation and comic coloring systems have become important research ...
Qiaoyue Man, Young-Im Cho
doaj +1 more source
Richard Brome et la catharsis comique : théorie des semblables ou théorie des contraires ?
Richard Brome (1590 ?-1652) often nurtures the hope of curing his characters, such as Peregrine, Joyless, Oldrents and others. And since it is characters he hopes to cure, not people, it would be preferable to replace the term comic catharsis with an ...
Athéna Efstathiou-Lavabre
doaj +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Chaucer's Jailer's Daughter [PDF]
textWe know that Shakespeare read Chaucer, but we do not know exactly how he read Chaucer. Established models of source studies require solid "proof," but this paper proposes a more liquid conception of influence that permeates a work in unexpected ways.
Snell, Megan Angela
core +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Comic Strip Media Assisted by Digital Gamification: Increasing Student Behavior Targets and User Engagement in the Learning Process [PDF]
Comics multiplying must become the center of attention for educators, especially educators at the elementary school (SD) level. Seeing this, the world of education began to approach the comic media.
Laksana Sigit Dwi +4 more
doaj +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
Definitions of the humorous in Chris Rock and Russell Peters fan blogs: A discussion of the problem of incongruity [PDF]
There is an old and unsolved problem in the philosophy of humour that examines the conditions under which some incongruities are deemed funny and some are not.
Weaver, S
core
The Effectiveness of Digital Comics in Arabic Vocabulary Teaching
This article discussed the role of technology in the learning process, especially in Arabic language teaching at MTsN 1 Makassar City. Teachers are faced with the challenge of improving students' ability to master vocabulary which conventional methods are often less interesting. This research proposes using visual media, such as digital comics, to make
Muhammad Adhiem Bahri +3 more
openaire +2 more sources
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair +5 more
wiley +1 more source

