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Automatic background animation generation aligned with LLM-generated lyrics for children's songs. [PDF]
Lee S +4 more
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Every "Body" Gets a Say: An Augmented Optimization Metric to Preserve Body Pose During Avatar Adaptation in Mixed/Augmented Reality. [PDF]
Watkins A, Ullal A, Sarkar N.
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Towards an optimized paradigm: generative adversarial networks and 3D modeling in landscape design and generation. [PDF]
He M.
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Sensing the Inside Out: An Embodied Perspective on Digital Animation Through Motion Capture and Wearables. [PDF]
El-Raheb K +6 more
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When the brightest is not the best: illuminant estimation from the geometry of specular highlights
Morimoto T, Lee RJ, Smithson HE.
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Proceedings of the 2nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '75, 1975
A comprehensive 3-D real-time computer animation system is based upon a broad range of research activities in the field of computer graphics. In many ways the requirements for such a system are more challenging and complex than for other graphics systems.
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A comprehensive 3-D real-time computer animation system is based upon a broad range of research activities in the field of computer graphics. In many ways the requirements for such a system are more challenging and complex than for other graphics systems.
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Computer animation in Portugal
Computers & Graphics, 1989Abstract In this paper we will describe the Portuguese traditional and computer animation market. Research and Development activities will also be covered, with special attention to the work done at INESC. Animation paradigms will be described. The major features of the CLICK animation system, currently under development, will be described with some ...
Pedro Faria Lopes, Mário Rui Gomes
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SIGGRAPH Asia 2013 Courses, 2013
Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi ...
Tien-Tsin Wong +3 more
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Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi ...
Tien-Tsin Wong +3 more
openaire +1 more source
Experiments with computer animation
Proceedings of the 3rd annual conference on Computer graphics and interactive techniques, 1976Three generally accepted facts are:1. Computers are getting cheap and fast enough to do cost-effective graphics on line and in real time;2. The future of computer graphics is in raster scan;3. Computer animation is emerging as a volatile art form and as a medium for scientific communication.Concurrently, we find computer animation somewhat polluted and
Nicholas Negroponte, Paul Pangaro
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Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information, 2005
It is difficult to present new, complex ideas in ways that are informative and interesting in situations where a vast amount of information has to be delivered and understood quickly. Given short attention spans, boredom thresholds and limited capacity to assimilate new information, it is essential to use an effective conveyor of the message, which ...
Andrée Woodcock +4 more
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It is difficult to present new, complex ideas in ways that are informative and interesting in situations where a vast amount of information has to be delivered and understood quickly. Given short attention spans, boredom thresholds and limited capacity to assimilate new information, it is essential to use an effective conveyor of the message, which ...
Andrée Woodcock +4 more
openaire +1 more source

