The analysis of generative artificial intelligence technology for innovative thinking and strategies in animation teaching. [PDF]
Yao X, Zhong Y, Cao W.
europepmc +1 more source
King Aorta: Narrative anatomy education
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley +1 more source
Synchronizing controlled logistics terminals between simulated and visualized production lines using an ASTAK method. [PDF]
Wang Z, Dong Y, Wang S, Zhang X.
europepmc +1 more source
Communication Tool for Motion Design of Three-Dimensional Computer Animation
Atsushi Osa+2 more
openalex +2 more sources
Abstract Spatial skills, or spatial ability, is the ability to visualize and mentally manipulate three‐dimensional objects, and is essential to the study of anatomy. This study aims to investigate whether spatial skills required to infer cross‐sectional images could be improved through anatomy learning, as well as gender differences in spatial skills ...
Mandeep Gill Sagoo+3 more
wiley +1 more source
Using PowerPoint and H5P to Create Interactive Animated Instructional Videos. [PDF]
Sharmin N+3 more
europepmc +1 more source
3D printing variation: Teaching and assessing hepatobiliary variants in human anatomy
Abstract Textbook anatomy depiction of the hepatobiliary tree is present in 55%–62% of the population. Misidentification of hepatobiliary variants can lead to bile duct injuries in cholecystectomies. A better understanding of variants has been cited as a key area for improvement in anatomy education.
Christian Myles+2 more
wiley +1 more source
Forward first: Joystick interactions of toddlers during digital play. [PDF]
Ingraham KA, Feldner HA, Steele KM.
europepmc +1 more source
Computer assisted spech organ animations on Neanderthal and modern Homo sapiens
MENGÜ Güven
openalex +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran+3 more
wiley +1 more source