Results 41 to 50 of about 72,864 (201)
ObjectiveTo carry out a quasi-systematic review of the use of serious video games for health as a cognitive rehabilitative tool in patients diagnosed with attention-deficit hyperactivity disorder.MethodA quasi-systematic review of serious video games ...
María Rodrigo-Yanguas +9 more
doaj +1 more source
Not only children but also adults now spend much more time in front of the screen (computers, laptops, tablets, phones, TVs, Play Station, other game consoles, etc.) for various reasons: work, study, a lot of free time, communication, entertainment ...
Suad Abdalkareem Alwaely +3 more
doaj +1 more source
Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games [PDF]
Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents.
Alber, Julia M. +4 more
core +1 more source
Does Internet and computer 'addiction' exist? Some case study evidence [PDF]
It has been alleged that social pathologies are beginning to surface in cyberspace (i.e., technological addictions). To date, there is very little empirical evidence that computing activities (i.e., internet use, hacking, programming) are addictive ...
Griffiths M.D. +3 more
core +1 more source
Cognitive-behavioral play therapy-based psycho-education program is important because it shows that this type of intervention can reduce levels of violent content digital game addiction and aggressiveness in adolescents.
Tuncay Ayas, Aydın Söylemez
doaj
An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core +1 more source
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z +6 more
core +2 more sources
Psychological Factors for Computer Game Addiction of Young Adolescents
consider the psychological features regarding the development of younger adolescents, the violation of which may be the cause of computer game addiction at a given age stage of development.The issue of the influence of computer game addiction on the mental and personal development of a younger adolescent has not been studied enough.
Anna Viktorovna Grishina +1 more
openaire +2 more sources
Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures.
A Daud +27 more
core +1 more source
Computer-Gaming Addiction among Students
<p>The article addresses the pressing issue of computer gaming addiction in the modern information society. It examines the extent of gambling addiction among students, including identifying the frequency and duration of gaming activity, as well as the manifestation of aggressiveness and depression associated with gambling addiction. The author's
S.A. Stelmakh, Ya. Kerimova
openaire +1 more source

