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The Visual Effects of Quranic Stories on Making Computer Games [PDF]
A computer game is a mix of technology and the art of advertising, and players (audiences) receive various kinds of messages without notice. The way western countries use it to their desires.
Razieh Haghshenas +2 more
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A Feasibility Study on Using the Motifs of Ancient Susa Ceramics in Computer Game Design [PDF]
Video games in modern world have become cultural, economic and political tools to shape the thought of the younger generation. Examples of these games have made their way to the museums; scientific circles have focused on game aesthetic; and different ...
Sadreddin Taheri, Ahmad Mostafavi
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SKOOL DAZE A Plea for Dissentience
The historic sandbox computer game Skool Daze, released by Microsphere for ZX Spectrumin 1984, is analyzed in the context of its importance for the game development industry,with conceptual parallels extended into the domains of natural science and arts ...
Uskoković, Vuk
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The development of digital technologies leads to a variety of pictorial arts. With the advent of computer technology and communication technologies, areas such as computer graphics, computer and digital design, and phenomena such as digital art have ...
Kateryna Osadcha, Victoriia Baluta
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Human-Computer Interaction (HCI) and games set a new domain in understanding people’s motivations in gaming, behavioral implications of game play, game adaptation to player preferences and needs for increased engaging experiences in the context of HCI ...
Sofia Balula Dias +35 more
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Computer art: software art design
The article presents artistic works developed at the Computational Art Research Laboratory Media Lab / UnB, carried out as a team, under my coordination.
Suzete Venturelli
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Play the Pain: A Digital Strategy for Play-Oriented Research and Action
The value of understanding patients' illness experience and social contexts for advancing medicine and clinical care is widely acknowledged. However, methodologies for rigorous and inclusive data gathering and integrative analysis of biomedical, cultural,
Najmeh Khalili-Mahani +19 more
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In this review of Ruggill and McAllister's Gaming Matters: Art, Science, Magic, and the Computer Game Medium, I seek to locate their argument within the larger framework of the game studies medium, specifically in that sparsely populated ...
Virginia F. Holmes
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Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students [PDF]
The brewing crisis threatening computer science education is a well documented fact. To counter this and to increase enrolment and retention in computer science related degrees, it has been suggested to make programming "more fun" and to offer ...
Anderson, Eike F., McLoughlin, L.
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Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
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