Results 1 to 10 of about 523,623 (201)

The Winding Road to Discovery: A Review of Gaming Matters: Gaming Matters: Art, Science, Magic, and the Computer Game Medium

open access: yesEludamos, 2012
            In this review of Ruggill and McAllister's Gaming Matters: Art, Science, Magic, and the Computer Game Medium, I seek to locate their argument within the larger framework of the game studies medium, specifically in that sparsely populated ...
Virginia F. Holmes
doaj   +3 more sources

The Visual Effects of Quranic Stories on Making Computer Games [PDF]

open access: yesمطالعات رسانه‌های نوین, 2022
A computer game is a mix of technology and the art of advertising, and players (audiences) receive various kinds of messages without notice. The way western countries use it to their desires.
Razieh Haghshenas   +2 more
doaj   +1 more source

A Feasibility Study on Using the Motifs of Ancient Susa Ceramics in Computer Game Design [PDF]

open access: yesمطالعات رسانه‌های نوین, 2021
Video games in modern world have become cultural, economic and political tools to shape the thought of the younger generation. Examples of these games have made their way to the museums; scientific circles have focused on game aesthetic; and different ...
Sadreddin Taheri, Ahmad Mostafavi
doaj   +1 more source

SKOOL DAZE A Plea for Dissentience

open access: yesJournal for Religion, Film and Media, 2023
The historic sandbox computer game Skool Daze, released by Microsphere for ZX Spectrumin 1984, is analyzed in the context of its importance for the game development industry,with conceptual parallels extended into the domains of natural science and arts ...
Uskoković, Vuk
doaj   +1 more source

The influence of modern trends in digital art on the content of training in computer graphics and digital design

open access: yesUkrainian Journal of Educational Studies and Information Technology, 2021
The development of digital technologies leads to a variety of pictorial arts. With the advent of computer technology and communication technologies, areas such as computer graphics, computer and digital design, and phenomena such as digital art have ...
Kateryna Osadcha, Victoriia Baluta
doaj   +1 more source

Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease

open access: yesFrontiers in Psychology, 2021
Human-Computer Interaction (HCI) and games set a new domain in understanding people’s motivations in gaming, behavioral implications of game play, game adaptation to player preferences and needs for increased engaging experiences in the context of HCI ...
Sofia Balula Dias   +35 more
doaj   +1 more source

Computer art: software art design

open access: yesANIAV, 2021
The article presents artistic works developed at the Computational Art Research Laboratory Media Lab / UnB, carried out as a team, under my coordination.
Suzete Venturelli
doaj   +1 more source

Play the Pain: A Digital Strategy for Play-Oriented Research and Action

open access: yesFrontiers in Psychiatry, 2021
The value of understanding patients' illness experience and social contexts for advancing medicine and clinical care is widely acknowledged. However, methodologies for rigorous and inclusive data gathering and integrative analysis of biomedical, cultural,
Najmeh Khalili-Mahani   +19 more
doaj   +1 more source

Audio Interaction in Computer Mediated Games

open access: yesInternational Journal of Computer Games Technology, 2008
The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to influence the player of a computer game, will show ways ...
J. R. Parker, John Heerema
doaj   +1 more source

Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip

open access: yesMultimodal Technologies and Interaction, 2021
This paper describes a virtual field trip application as a new type of immersive, multimodal, interactive, data visualization of a virtual arboretum. Deployed in a game engine, it is a large, open-world simulation, representing 100 hectares and ideal for
Maria C. R. Harrington   +4 more
doaj   +1 more source

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